Traulam Fasharash, Female Elf [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears long strands of aquamarine and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and a wedding ring on her right hand. She has moderate length blonde hair. Her eyes are violet and she is always smoking a pipe.
Personality: Abrasive and pushy, she has a hard time making friends. She is a very good compulsive liar and kleptomaniac.
History: She was born to a criminal king-pin and mafia family She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has recently gotten a pet goose that steals things from people.
Motivation: Wants to open a new tavern; and she has decided she is irredeemable
Flaws: Antagonistic. Bonds: Rich, In love, Criminal record, Job. Occupation: Fletcher
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 11)
Armor Class 15
Hit Points 22 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 20 (+5) | 7 (-2) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Gnome
Attacks Melee +3 / 3d8-1, Ranged +9 / 3d8+5, Grapple +5
Possessions: 1600 gp. Red garnet (50 gp). Peridot (50 gp). Blue quartz (6 gp). Jade (50 gp). Rock crystal (50 gp). Sard (50 gp). Freshwater pearl (6 gp). Moonstone (50 gp). 1 Minor magic item.
Makaria Excellence, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is renowned for her bright black dresses and hats. She is muscular with a powerful set of arms. Her chestnut hair is still thick. Her eyes, though not visible through her cowl, are silver.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Makaria was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Makaria's father didn't care for her much, and the feeling was mutual. She struck the Painter job and began her own company from there.
Motivation: A deep hatred of dire rats; and further expansion of business
Flaws: Antagonistic, Secretive. Bonds: Rich, Job, Enemies. Occupation: Painter
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 39 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 900 gp. Moss agate (12 gp). Rock crystal (80 gp). Hematite (12 gp). Rock crystal (80 gp).
Diggory O'Leary, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a violet shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He carries a battered rapier and tarnished bow as well. His blonde hair is cut short with large spiked bangs in the front. His hazel eyes peer out from beneath his feathered violet hat.
Personality: He acts crazy and hedonistic. He can't help but pocket interesting objects he comes across
History: He was born at the edge of vast desert. When Diggory reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting. Flaws: Hedonist. Bonds: Criminal record, Nature, Military. Occupation: Bather
Voice: Irish accent
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 7)
Armor Class 9
Hit Points 37 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.
Orryn Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who wears an entirely blue suit with tan socks and a vest with buckled shoes. His hair is short and brown. He is baby faced.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has gone from town to town working and never settling down anywhere, but has fallen for a local Priest. He hasn't told them the truth, but wants to settle down with them.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and someone believes him a fraud
Flaws: Antagonistic. Bonds: Enemies, Criminal record, Has a crush. Occupation: Dyer
Voice: Uses sign language
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 23 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 17 (+3) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Halfling
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 300 gp.
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