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NPC Generator

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Advanced [show]


Seraphina Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: This western woman is wearing a long, white cloak. Her clothes are grease stained in places. She has moderate length brown hair. This gray eyed westerner is not easily forgotten.

Personality: Seraphina is depressed about a lot of things. She tends to be a nihilist. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She left for the west, certain she would find work there.

Motivation: Her religion dominates her actions.

Flaws: Depressed, Antagonistic. Bonds: Poor, Immigrant, Mentor, Religious. Occupation: Herbalist

Voice: Old Prospector

Attributes [hide]

Seraphina Goodearth, Female Halfling Adept 6
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 46 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)15 (+2) 12 (+1)11 (+0)
Skills Deception +3, Nature +5
Senses Passive Perception 11
Languages Common, Halfling, Auran, Ignan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 60000 cp. Embroidered and bejeweled glove (1000 gp). 1 Half-Plate. 1 Buckler. 1 Full Plate. 1 Full Plate.


Social Check DCs


Veit Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft violet waves gently in the breeze. His brown hair is cut short. He has brown eyes and a brown hat with a violet feather.

Personality: Calm and collected, he is a well trained Mercenary. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends.

Ideals: Athletic. Flaws: Disease. Bonds: Rich, Job, Adventurer. Occupation: Mercenary

Voice: Thin and wheezing

Attributes [hide]

Veit Fallack, Male Dwarf Wizard 4
Medium (4'2") Dwarf, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 9 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)13 (+1) 16 (+3)9 (-1)
Skills Deception +1, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 600 gp.


Social Check DCs


Sarai Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a white and green robe with the hood down. Her brown hair is kept up in a ponytail inside a Stetson hat. Her gray eyes lackadaisically let the world flow into them.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.

History: She was born in the west. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her mother, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. She left for the west, certain she would find work there.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and a rival would like her out of the picture

Ideals: Optimist, Artistic. Bonds: Family, Immigrant, Criminal record. Occupation: Healer

Voice: Switch between two voices

Attributes [hide]

Sarai Brightmoon, Female Halfling Cleric 5
Small (3'1") Halfling, Neutral Evil (CR 5)
Armor Class 15
Hit Points 31 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)9 (-1) 15 (+2)14 (+2)
Skills Arcana +2, History +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: Just what you see.


Social Check DCs


Hecat Mercy, Female Tiefling [Permalink]

Personal [hide]

Description: This woman likes to wear ponchos typically of a light green in addition to tight pants. She is muscular with a powerful set of arms. She has moderate length brown hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her childhood dream was to be a Sailor, but she was a colossal failure. She tends to her Barkeep job now, and dutifully fulfills any obligations she has.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she'd like to take her coworkers down a peg

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Military, Job, Enemies. Occupation: Barkeep

Voice: Sighs a lot, exhausted

Attributes [hide]

Hecat Mercy, Female Tiefling Warrior 3
Medium (5'11") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)8 (-1) 18 (+4)19 (+4)
Skills Insight +6, Performance +6
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs

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