Sekhmet Blur, Female Tiefling [Permalink]
Personal [hide]
Description: She is a mite stocky and dresses like a well dressed Junk Dealer does. Her silver hair is slicked back into a classic pompadour. Her silver eyes dart around the room hyper actively observing anyone and anything.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She was an apprentice working in her mother's forge. She has achieved small success as a Junk Dealer.
Motivation: She is greedy.
Flaws: Shy, Disease, Insomniac. Bonds: Job, Rich. Occupation: Junk Dealer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 3)
Armor Class 8
Hit Points 22 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 6 (-2) | 13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Gnome, Aquan
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +4
Possessions: 300 gp.
Anakis Felicity, Female Tiefling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a well pressed and immaculate suit (or dress). Her long brown hair is drawn into a two foot long braid. Her eyes are gold.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. When she's not drinking or sleeping the drinks off, she's doing singing.
History: Born to a Marshal, her mother struggled to pay the bills. She moved from fad to fad and when she turned 15 she discovered singing. She has never given up on her singing dream.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker, Artistic, Fighting. Bonds: Poor. Occupation: Animal Trainer
Voice: Low range voice
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 37 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 8 (-1) | 11 (+0) | 19 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Gnome, Aquan
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Verna Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She is muscular with a powerful set of arms. Her chestnut hair is cut short. Her amber eyes lackadaisically let the world flow into them.
Personality: Verna is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She also is a firm believer in the womanly ideal.
History: She was born at the edge of vast mountains. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Verna took refuge in the ruined castle and found the beat up dagger and armor she uses now. She has achieved small success as a Scribe.
Motivation: Retire the richest woman in the south; and she is unsatisfied with her job
Ideals: Extrovert, Entrepeneur. Flaws: Impulsive. Bonds: Nature, Job. Occupation: Scribe
Voice: Stutters
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 54 (6d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 17 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Orc
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Dadalan Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a green costume with the symbols of magic on his torso. His silver crest is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Born in the north his family was never financially stable. He was an apprentice working in his mother's forge. Some 2 years later his spouse died after the birth of his son. Heartbroken, Dadalan never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Bonds: Job, Family, Poor, In love. Occupation: Locksmith
Voice: Sensual and smooth
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 14)
Armor Class 10
Hit Points 84 (14d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Draconic
Attacks Melee +8 / 4d6+3, Ranged +5 / 4d6+0, Grapple +3
Possessions: 4000 gp. Chrysoberyl (80 gp). Freshwater pearl (9 gp). Rhodochrosite (9 gp). Peridot (50 gp). Carnelian (50 gp). Zircon (50 gp). Malachite (9 gp). Freshwater pearl (9 gp). Aquamarine (600 gp). Black pearl (600 gp). Tiger eye turquoise (9 gp). Amber (80 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!


