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NPC Generator

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Advanced [show]


Pelt Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tight fighting clothing, which leaves very little to the imagination. He wears a broad hat to hide his balding. His green eyes peer out from beneath his broad pastel hat.

Personality: He is happy with his job as a Courier. He turns his eye from what people do, preferring to live and let live. He is obsessed with finding treasure.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Adventurer, Rich. Occupation: Courier

Voice: High pitched, excited

Attributes [hide]

Pelt Paws, Male Tabaxi Warlock 5
Medium (5'6") Tabaxi, True Neutral (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 6 (-2)11 (+0) 12 (+1)13 (+1)
Skills Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 700 gp.


Social Check DCs


Oriel Nibley, Female Human [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and carries greataxes. Her chestnut hair is kept up in a ponytail inside a small hat. Her otherwise smooth face is marked with small tiny scars.

Personality: She is very quiet and rarely speaks above a whisper. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She got into the Stableman business at a young age. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to work out more often; and she has a rivalry with the church that dominates her actions

Ideals: Fighting, Entrepeneur, Athletic. Flaws: Shy. Bonds: Religious, Job. Occupation: Stableman

Voice: Jamaican accent

Attributes [hide]

Oriel Nibley, Female Human Bard 7
Medium (4'8") Human, Lawful Evil (CR 7)
Armor Class 11
Hit Points 46 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)14 (+2) 10 (+0)11 (+0)
Skills Nature +5, Performance +3
Senses Passive Perception 10
Languages Common, Auran, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: Moonstone (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drusilia Yaeldrin, Female Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she very much looks the part of a Navigator. She has wavy auburn hair. Her gray eyes dart from person to person to random spaces in the air.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born to a poor family in the city she treasured whatever gifts she got. She worked as a nervous Navigator and found it very stressful. She has set out to sabotage the competition.

Motivation: Further expansion of business.

Ideals: Entrepeneur. Bonds: Job, Poor. Occupation: Navigator

Voice: High pitched, excited

Attributes [hide]

Drusilia Yaeldrin, Female Elf Ranger 5
Medium (4'11") Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)16 (+3) 18 (+4)15 (+2)
Skills Insight +7, Sleight of Hand +6
Senses Passive Perception 14
Languages Common, Elven, Undercommon, Giant, Draconic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 100 gp.


Social Check DCs


Roge TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'0" has a big stupid grin on his face most of the time. He sports white clothing, slightly heavier than average wear. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is happy with his job as a Mercenary. He turns his eye from what people do, preferring to live and let live. He has a habit of throwing himself into exceedingly dangerous situations.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He has had some formal writing training, and achieved minor success. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and expand his business

Ideals: Artistic. Flaws: Impulsive, Secretive, Greedy. Bonds: Job. Occupation: Mercenary

Voice: Slow speaker

Attributes [hide]

Roge TellPenny, Male Halfling Warlock 13
Small (3'0") Halfling, True Neutral (CR 13)
Armor Class 10
Hit Points 79 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 15 (+2)13 (+1) 12 (+1)12 (+1)
Skills Perception +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +2 / 4d4-2, Ranged +3 / 4d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134333

Possessions: 2000 gp. Sapphire pendant on gold chain (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Large well-done wool tapestry (600 gp). Old masterpiece painting (2300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Jeweled electrum ring (4000 gp). Solid gold idol (200 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). 1 Medium magic item.


Social Check DCs

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