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NPC Generator

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Advanced [show]


Cask Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a mite stocky and wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her yellow fur is kept up in a ponytail inside a feathered hat. Her eyes are amber and catlike.

Personality: Cocky and sure of herself, she believes she is the best Armorer born in the past three hundred years. Flattery will make her almost putty in your hands.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her mother had invested heavily in several trade routes and wanted her to inherit them. She's also a talented Painter, but doesn't like to broadcast it.

Motivation: Balancing her hectic life and new Armorer responsibilities is difficult.

Flaws: Insane, Selfish, Disease. Bonds: Rich, Job. Occupation: Armorer

Voice: Old Prospector

Attributes [hide]

Cask Of Storm, Female Tabaxi Wizard 4
Medium (5'0") Tabaxi, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)8 (-1) 10 (+0)18 (+4)
Skills Intimidation +6, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Aelar Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with violet colored cloaks and clothing. His skin is fair and his fingers are delicate and long. His blonde hair is lengthy and is close to two feet long. His fierce blue eyes like to dwell on things.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his absent mother; and to unite with his brother

Ideals: Fighting. Flaws: Greedy. Bonds: Enemies, Adventurer, Family. Occupation: Jeweler

Voice: Soothing and warm

Attributes [hide]

Aelar Iranapha, Male Half-Elf Rogue 3
Medium (5'7") Half-Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)9 (-1) 13 (+1)8 (-1)
Skills Arcana +1, Performance +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Kelter Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a white collared shirt and grey pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His hair is cut close to his head. His blue eyes have a joyful gleam in them most of the time.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of a Mercenary, who enjoyed hunting, Kelter was taken on many hunting expeditions. Kelter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. By chance he met his brother recently and the two have been together since.

Motivation: A deep hatred of gnolls; and an old rival family wants him found

Flaws: Terse, Hedonist. Bonds: Nature, Family, Enemies. Occupation: Healer

Voice: German accent

Attributes [hide]

Kelter Brightmoon, Male Halfling Druid 2
Small (2'10") Halfling, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 15 (+2)11 (+0) 10 (+0)12 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 700 sp. Bloodstone (50 gp). 1 Masterwork Common Melee.


Social Check DCs


River Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 4'7". She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, and her gloved hand is found clutching a hammer. She keeps her white fur in a flapper bob. She wears a mask on her face.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. She has been saving her money to try and buy her brother's freedom.

Motivation: She is wracked by social anxiety; and to reunite with her absent father

Ideals: Gifted. Flaws: Fearful. Bonds: Rich, Job, Family. Occupation: Body Guard

Voice: Stutters

Attributes [hide]

River Of Ale, Female Tabaxi Barbarian 5
Medium (4'7") Tabaxi, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 47 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)7 (-2) 12 (+1)11 (+0)
Skills Animal Handling +4, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1000 sp.


Social Check DCs

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