Cloud Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown deerstalker hat and brown clothes. He carries with him a set of hand crossbows on his belt, each one with a aquamarine on the hilt. His gray fur, when down, is lengthy. His blue eyes have a joyful gleam in them most of the time.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He pushes his goals aggressively. He is also a coward if confronted.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was a soldier and died while he was still young. Cloud was left his father's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and he'd like to take his coworkers down a peg
Ideals: Fighting, Philantrophist. Flaws: Fearful, Mundane. Bonds: Military, Job. Occupation: Blacksmith
Voice: Jittery and nervous
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 17 (+3) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
Possessions: 100 sp.
Rohesia Toti, Female Half-Elf [Permalink]
Personal [hide]
Description: She stands about 5'5" and wears a yellow coat over a violet low-cut shirt, and a feathered hat upon her head. Her right leg appears badly burned and disfigured. Her tied-back hair is golden. She wears large thick round spectacles.
Personality: She has always had a great fascination with Tabaxi culture. She is obsessed with her god.
History: The child of a Layabout, who enjoyed hunting, Rohesia was taken on many hunting expeditions. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and tabaxi compassion
Flaws: Racist. Bonds: Religious, Nature, Rich. Occupation: Ruler
Voice: Irish accent
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 40 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 10000 cp. Blue quartz (13 gp). Black pearl (500 gp). Golden yellow topaz (500 gp). 1 Minor magic item.
Mreksh Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He usually wears his green robe and has his scythe always slung over his shoulder. Beneath his clothing is a huge mess of scar tissue. He has wavy black crest. He has gold eyes.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 18th year, his parents were killed by a giants raid, leaving Mreksh alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mreksh fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Revenge.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Slave, Enemies, Nature. Occupation: Brewer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 7)
Armor Class 12
Hit Points 56 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 8000 sp. Peridot (30 gp). Freshwater pearl (15 gp). Brown-green garnet (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thea Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a white costume with the symbols of death on her torso. Her white hair is thinning but still full. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: A deeply religious woman she believes everything happens for a reason. She is a font of random trivia from the lore and stories she has discovered
History: She was raised in a plains tribe. Over the years she perfected her riding and shooting skills. She now travels the world, in search of power and loot.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Logical. Bonds: Religious, Nature, Adventurer. Occupation: Engraver
Voice: Posh accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 12 (+1) | 7 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 230 gp. Smoky quartz (70 gp). Azurite (9 gp). 1 Silk rope.
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Their contribution stands as a beacon of hope for all adventurers!

