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NPC Generator

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Advanced [show]


Carlin Waggletop, Female Gnome [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her silver hair is thinning but still full. She has a tattooed face.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She comes from a rich northern family. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She is greedy; and retire the richest woman in the north

Ideals: Joker, Entrepeneur. Flaws: Shy. Bonds: Rich. Occupation: Seamstress

Voice: Posh accent

Attributes [hide]

Carlin Waggletop, Female Gnome Warlock 3
Small (3'6") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)7 (-2) 9 (-1)15 (+2)
Skills Athletics +2, Survival +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Sardonyx (50 gp). Eye agate (4 gp).


Social Check DCs


Beloril Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a robe, a symbol of the four houses of cards around his neck, and a longbow on his belt. His red hair, when down, is lengthy. His brown eyes lackadaisically let the world flow into them.

Personality: He is extraordinarily eccentric. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Sold as a small child to a slaver, Beloril was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels threatened by others.

Ideals: Fighting, Justice. Flaws: Insane, Fearful. Bonds: Mentor. Occupation: Shepherd

Voice: Smoker's lung

Attributes [hide]

Beloril Fallack, Male Dwarf Sorcerer 3
Medium (4'4") Dwarf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 17 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 16 (+3)10 (+0) 16 (+3)8 (-1)
Skills History +2, Nature +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 100 gp.


Social Check DCs


Baz Shelly, Male Half-Orc [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears baggy white pantaloons and a yellow scarf. His whole body is exceptionally muscular. His black hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Baz was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Baz was born on a far western plains where he grew up under the tutelage of his mother, an expert Animal Trainer. He now spends his time doing works of charity.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Insane, Greedy. Bonds: Immigrant, Poor. Occupation: Animal Trainer

Voice: Pronounces difficult words wrong

Attributes [hide]

Baz Shelly, Male Half-Orc Druid 14
Medium (6'3") Half-Orc, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 94 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)6 (-2) 12 (+1)5 (-3)
Skills Deception +2, Survival +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 1000 pp. Aquamarine (800 gp). Tiger eye turquoise (13 gp). Citrine (80 gp). Blue quartz (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man very much looks the part of a Guard. His white hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He snorts whenever he laughs or is feeling confident. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the south to a Guard, Godfrey learned a great deal about his father's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Artistic, Fighting. Flaws: Mundane. Bonds: Job. Occupation: Guard

Voice: Jamaican accent

Attributes [hide]

Godfrey Eastaughffe, Male Human Warrior 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)14 (+2) 8 (-1)10 (+0)
Skills Religion +4, Survival +1
Senses Passive Perception 9
Languages Common, Undercommon, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: Just what you see.


Social Check DCs

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