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NPC Generator

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Advanced [show]


Barfa Addington, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 6'7" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a long, black, dusty cloak. He has a small bristly mustache and wavy blonde hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Barfa is combative with any and all who dare try his patience in the slightest.

History: From birth he was tutored by a cruel and relentless mentor. His mother took him hunting and taught him how to get in the mind of other creatures. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Justice. Bonds: Enemies, Mentor, Nature. Occupation: Adventurer

Voice: Scratchy, weak

Attributes [hide]

Barfa Addington, Male Half-Orc Cleric 4
Medium (6'7") Half-Orc, Lawful Evil (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)14 (+2) 13 (+1)8 (-1)
Skills History +4
Senses Passive Perception 11
Languages Common, Orc, Abyssal, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 21000 cp. A life-sized copper and silver statuette of a cockatrice. (100 gp). Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). 1 Masterwork Thieves’ tools. 1 Good lock. 1 Simple lock.


Social Check DCs


Agatha Reed, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman dresses in brown turtlenecks beneath a black coat with green slacks and is in decent physical shape. Her chestnut hair has been sun bleached extensively. Her eyes are a pleasant gray.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born in a small mountains village. Over the years she perfected her riding and shooting skills. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new navigator responsibilities is difficult

Flaws: Secretive. Bonds: Family, Nature, Criminal record, Job. Occupation: Navigator

Voice: Dark and ominous

Attributes [hide]

Agatha Reed, Female Human Rogue 1
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)11 (+0) 16 (+3)15 (+2)
Skills Arcana +2, Athletics +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2

Possessions: 10 pp.


Social Check DCs


Travok Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his blonde hair up in a very large beehive style do. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He pushes his goals aggressively. He is also a coward if confronted.

History: When he was but 4 years old his parents immigrated from the west. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He now spends his time doing works of charity.

Motivation: An old rival family wants him found; and marry his sister to traveling adventurers

Ideals: Justice, Philantrophist. Flaws: Fearful. Bonds: Immigrant, Criminal record, Family. Occupation: Bounty Hunter

Voice: Smoker's lung

Attributes [hide]

Travok Bloodkith, Male Dwarf Commoner 12
Medium (4'2") Dwarf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 2 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)14 (+2) 12 (+1)10 (+0)
Skills Athletics +5, Deception +4
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Gnome
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +4

Possessions: 4000 sp. Golden circlet with four aquamarines (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Brass mug with jade inlays (500 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). A necklace of small pink pearls (3000 gp). Golden circlet with four aquamarines (3000 gp).


Social Check DCs


Hobart Cherrycheeks, Male Halfling [Permalink]

Personal [hide]

Description: This eastern man wears just a white suit. His clothes are grease stained in places. He has moderate length brown hair. His eyes are brown and catlike.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Hobart took refuge in the large cave and found the beat up sickle and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved.

Ideals: Artistic, Optimist. Bonds: Poor, Immigrant, Nature. Occupation: Laborer

Voice: Can't modulate volume

Attributes [hide]

Hobart Cherrycheeks, Male Halfling Aristocrat 8
Small (3'4") Halfling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 46 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)10 (+0) 15 (+2)12 (+1)
Skills Investigation +3, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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