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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ilde Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: A 4'2" northern woman, she dresses like a well dressed Map Maker does. She has done her best to style her blonde hair to look like a famous performer. She wears a mask on her face.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A gifted student she started as a Shepherd, but she got bored and became a Map Maker. She has taken up work as a Map Maker and fed both sides of the war false information with the goal of increasing casualties.

Motivation: She is unsatisfied with her job.

Ideals: Disciplined, Gifted. Flaws: Forgetful, PTSD. Bonds: Job. Occupation: Map Maker

Voice: Prounounces S like Z

Attributes [hide]

Ilde Durthane, Female Dwarf Ranger 3
Medium (4'2") Dwarf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)12 (+1) 9 (-1)8 (-1)
Skills Medicine +1, Performance +1
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Mardnab Nackle, Female Gnome [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a tan and green robe with the hood down. She carries with her a set of kukris on her belt, each one with a jet on the hilt. Her hair is black and curly. Her amber eyes peer out from beneath her Stetson tan hat.

Personality: This woman loves music and to teach people music more than just about anything. She is a logical person and will generally grow upset if things defy logic and science.

History: Mardnab was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She moved out north to avoid the crime she committed. She has recently gotten a pet goose that steals things from people.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting, Artistic, Logical. Bonds: Poor, Criminal record. Occupation: Dyer

Voice: Boston accent

Attributes [hide]

Mardnab Nackle, Female Gnome Fighter 1
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 19 (+4)8 (-1) 10 (+0)12 (+1)
Skills History +1, Nature +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 400 sp.


Social Check DCs


Dynamic In Shadow, Female Tabaxi [Permalink]

Personal [hide]

Description: She usually wears her pastel robe and has her hammer always slung over her shoulder. She carries with her a set of hammers on her belt, each one with a amethyst on the hilt. Her fur is brown and very short. Her yellow unseeing eyes seem to look past you.

Personality: She is fixated on the number 76. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Sold as a small child to a brothel owner, Dynamic was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Disease, Insane, Impulsive. Bonds: Mentor. Occupation: Shepherd

Voice: Speaks in third person

Attributes [hide]

Dynamic In Shadow, Female Tabaxi Rogue 6
Medium (5'0") Tabaxi, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 18 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 6 (-2)12 (+1) 11 (+0)15 (+2)
Skills History +4, Religion +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +0 / 2d6-3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gale Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His orange fur is still thick. His blue eyes dart from person to person.

Personality: He is very quiet and rarely speaks above a whisper. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: He was born to loving parents in a slum to the west. Through the years after Gale was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Gale's father didn't care for him much, and the feeling was mutual. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his son; and marry his brother to traveling adventurers

Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Family, Poor. Occupation: Actor

Voice: Speaks with lips pursed

Attributes [hide]

Gale Shoe, Male Tabaxi Commoner 1
Medium (5'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)15 (+2) 10 (+0)13 (+1)
Skills Athletics +3, Stealth +4
Senses Passive Perception 10
Languages Common, Goblin, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 200 sp. Coral (50 gp).


Social Check DCs

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