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NPC Generator

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Advanced [show]


Târz Cornish, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears bulky white painted plate armor. He carries with him a set of sais, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has shaved his head bald. His eyes are brown and he is always smoking a pipe.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a big fan of imagination and believes people should spend more time reading and writing.

History: A powerful brothel owner made him what he is. Târz was born on a far western island where he grew up under the tutelage of his mother, an expert Tanner. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Târz fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and he has a crush on the local banker

Ideals: Fighting, Logical. Flaws: Shy. Bonds: Mentor, Immigrant. Occupation: Tanner

Voice: Speaks in third person

Attributes [hide]

Târz Cornish, Male Half-Orc Cleric 13
Medium (6'4") Half-Orc, Lawful Evil (CR 13)
Armor Class 12
Hit Points 18 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)14 (+2) 5 (-3)14 (+2) 13 (+1)14 (+2)
Skills Perception +5, Performance +6
Senses Passive Perception 16
Languages Common, Orc, Gnoll, Sylvan
Attacks Melee +9 / 4d4+5, Ranged +6 / 4d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136554

Possessions: 100 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Large well-done wool tapestry (400 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). Gold cup set with emeralds (8000 gp).


Social Check DCs


Darrak Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is portly but not overly obese. His brown hair is slicked back into a classic pompadour. His gray eyes lackadaisically let the world flow into them.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised in a white middle class family as the only child. He has chosen to use the inheritance that was left to him frivolously. Due to his spouse's obsession with being a Stableman they were divorced and he won custody of their daughter. He worked as a Stylist, and he later adopted a second daughter.

Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Rich, Job, Family, Criminal record. Occupation: Stylist

Voice: Hard of hearing, loud

Attributes [hide]

Darrak Fallack, Male Dwarf Aristocrat 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)11 (+0) 13 (+1)10 (+0)
Skills Acrobatics +3, Deception +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 140 gp.


Social Check DCs


Purson Rescue, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a worn and beaten armor. He wears a broad hat to cover his moderate length white hair. His eyes are likewise red.

Personality: He is irascible and easily irritated. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Fighting. Flaws: Antagonistic, Impulsive. Bonds: Military. Occupation: Cartwright

Voice: Stutters

Attributes [hide]

Purson Rescue, Male Tiefling Ranger 8
Medium (6'4") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 72 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 18 (+4)18 (+4) 14 (+2)12 (+1)
Skills Arcana +7, Perception +5
Senses Passive Perception 15
Languages Common, Sylvan, Aquan, Halfling, Ignan
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 400 gp.


Social Check DCs


Sun Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses like a well dressed Guard does. She carries a battered club and tarnished longbow as well. Her yellow fur is drawn into a tight pony tail with a clover scrunchie. Her yellow eyes are passionate and lively.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: A powerful necromancer made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She became a Guard soon after.

Motivation: Expand her business; and sabotage a competitor

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Job, Mentor. Occupation: Guard

Voice: Switch between two voices

Attributes [hide]

Sun Of Clay, Female Tabaxi Commoner 2
Medium (6'1") Tabaxi, Chaotic Good (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 14 (+2)4 (-3) 9 (-1)10 (+0)
Skills Investigation -1, Nature -1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 40 gp.


Social Check DCs

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