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NPC Generator

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Advanced [show]


Vani Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: She is a husky woman, who is typically in her Fortune-teller uniform. Her chestnut hair is smooth and relatively long. Her eyes are brown and she is always smoking a pipe.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born to loving parents in a slum to the west. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She became a Fortune-teller soon after.

Motivation: Balancing her hectic life and new Fortune-teller responsibilities is difficult; and wants to open a new tavern

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Job, Poor. Occupation: Fortune-teller

Voice: Old Prospector

Attributes [hide]

Vani Tealeaf, Female Halfling Commoner 1
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 13 (+1)11 (+0) 10 (+0)14 (+2)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 4000 cp. 1 Chain shirt.


Social Check DCs


Theobald Clare, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his long brown hair kept up in a rat tail. He has a dull look in his blue eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Mayor mother left him crippled. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: He is unsatisfied with his job; and he has comitted a past crime that haunts him to this day

Ideals: Joker. Flaws: Disease. Bonds: Rich, Criminal record, Debt, Job. Occupation: Carter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Theobald Clare, Male Human Wizard 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 13 (+1)10 (+0) 12 (+1)12 (+1)
Skills Acrobatics +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 40 gp. Blue quartz (11 gp).


Social Check DCs


Dimble Beren, Male Gnome [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a skull on it. His hair, while still mostly silver, has prominent grey streaks. His green eyes lackadaisically let the world flow into them.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in a small village he learned the ways of the warrior from his father. Through the years after Dimble was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Dimble's father didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.

Motivation: He is wracked by social anxiety; and meet up once more with his childhood friend

Ideals: Entrepeneur, Fighting. Flaws: Antagonistic, Fearful. Bonds: Adventurer. Occupation: Junk Dealer

Voice: Timid voice

Attributes [hide]

Dimble Beren, Male Gnome Warlock 1
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 17 (+3)15 (+2) 12 (+1)10 (+0)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Elven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 30 gp. Sardonyx (30 gp).


Social Check DCs


Two Llamas Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears loose pants and a collared shirt complete with sweater beneath his coat. His whole body is exceptionally muscular. His brown fur is drawn into a tight pony tail with a butterfly scrunchie. He has copper eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Two Llamas was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A few years later when the south was not economically sound they moved to his current location. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Logical. Flaws: Terse. Bonds: Immigrant, Adventurer, Poor. Occupation: Blacksmith

Voice: Scandinavian accent

Attributes [hide]

Two Llamas Candle, Male Tabaxi Wizard 7
Medium (6'6") Tabaxi, Lawful Good (CR 7)
Armor Class 12
Hit Points 23 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)12 (+1) 18 (+4)17 (+3)
Skills Insight +7
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 1100 gp.


Social Check DCs

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