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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Kipper Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'3". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and his gloved hand is found clutching a sai. His golden hair is kept up in a ponytail inside a deerstalker hat. He tend to wears goggles to shield his eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He got into the Merchant business at a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now owns his own business.

Motivation: A rival would like him out of the picture; and his spouse's relatives view him with great suspicion

Ideals: Optimist, Entrepeneur. Bonds: Job, Family, Criminal record. Occupation: Merchant

Voice: Dark and ominous

Attributes [hide]

Kipper Wildwander, Male Gnome Expert 1
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 15 (+2)17 (+3) 15 (+2)10 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Goblin, Infernal
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0

Possessions: Coral (130 gp).


Social Check DCs


Nimble In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: She usually wears her brown robe and has her scythe always slung over her shoulder. She is portly but not overly obese. She keeps her yellow fur in a flapper bob. She is baby faced.

Personality: She likes to make people angry or surprised. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. When Nimble reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To protect her home; and she wants nothing more than to rejoin the army

Flaws: Antagonistic, Impulsive, Mundane. Bonds: Military, Guardian. Occupation: Architect

Voice: Stutters

Attributes [hide]

Nimble In the Morning, Female Tabaxi Aristocrat 9
Medium (6'2") Tabaxi, Neutral Good (CR 9)
Armor Class 11
Hit Points 66 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)10 (+0) 10 (+0)15 (+2)
Skills History +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1800 gp. 1 Minor magic item.


Social Check DCs


Efferil Amakiir, Male Elf [Permalink]

Personal [hide]

Description: This southern man typically wears a sleeveless long coat of deep blue leather and dull brown iron scale mail. His clothes are grease stained in places. His red hair, when down, is lengthy. He has brown eyes.

Personality: He can speak with the recently deceased. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the south, certain he would find work there.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Fearful. Bonds: Poor, Immigrant, Military. Occupation: Assassin

Voice: Gruff and masculine

Attributes [hide]

Efferil Amakiir, Male Elf Monk 9
Medium (4'11") Elf, Neutral Good (CR 9)
Armor Class 12
Hit Points 50 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)12 (+1) 14 (+2)12 (+1)
Skills Acrobatics +5
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +5

Possessions: 1900 gp.


Social Check DCs


Bertram Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has silver hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: He likes to make people angry or surprised. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Fighting, Athletic. Flaws: Antagonistic, Insane. Bonds: Military. Occupation: Bellfounder

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bertram Elderberry, Male Halfling Commoner 4
Small (2'10") Halfling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 4 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 6 (-2)12 (+1) 10 (+0)14 (+2)
Skills Intimidation +4, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 35000 sp. Black pearl (800 gp).


Social Check DCs

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