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NPC Generator

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Advanced [show]


Nelkin High-hill, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 3'2". He wears a simple red robe with green stripes complete with hood. His tied-back hair is blonde. He has a tattooed face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He invites people to come help in his community garden.

History: Born in the south to a Blacksmith, Nelkin learned a great deal about his father's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has set out to sabotage the competition.

Motivation: He's repulsed by the PC; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Emotional, Antagonistic. Bonds: Job, Poor. Occupation: Blacksmith

Voice: Slurs words

Attributes [hide]

Nelkin High-hill, Male Halfling Bard 6
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 27 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)13 (+1) 12 (+1)11 (+0)
Skills Performance +3, Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: Just what you see.


Social Check DCs


Fax Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man wears black trousers with grey and black striped suspenders. He wears various colorful collared shirts. His crest is silver and curly. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invites people to come help in his community garden.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Fax was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He got away from his former life and has fallen to alcoholism.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist, Gifted. Flaws: Addict. Bonds: Poor, Religious. Occupation: Spice Merchant

Voice: Old thin voice

Attributes [hide]

Fax Baharoosh, Male Dragonborn Aristocrat 6
Medium (6'5") Dragonborn, Chaotic Good (CR 6)
Armor Class 8
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)6 (-2) 11 (+0)15 (+2) 9 (-1)15 (+2)
Skills Athletics +7, Persuasion +5
Senses Passive Perception 9
Languages Common, Aquan, Halfling
Attacks Melee +7 / 2d6+4, Ranged +1 / 2d6-2, Grapple +5

Possessions: 600 gp. Black pearl (300 gp).


Social Check DCs


Randal Wasanthi, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a yellow cloak and cross-gartered black stockings. He carries with him a set of rapiers on his belt, each one with a jet on the hilt. He has a brown handlebar mustache and slicked back brown hair. His amber eyes are slightly larger than normal.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He plays an instrument quite well.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Randal was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Randal's father didn't care for him much, and the feeling was mutual. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Slave. Occupation: Mason

Voice: Middle-eastern accent

Attributes [hide]

Randal Wasanthi, Male Half-Elf Rogue 3
Medium (5'6") Half-Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)12 (+1) 9 (-1)14 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Heavy steel shield.


Social Check DCs


Nimble Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her dagger with her veritable burlap sack of a shirt. Her brown fur is kept up in a ponytail inside a deerstalker hat. She tend to wears goggles to shield her eyes.

Personality: Abrasive and pushy, she has a hard time making friends. She believes the world needs to unite to get rid of dire rats once and for all.

History: She was born in a small island village. In her 11th year, her parents were killed by a dire rats raid, leaving Nimble alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Her religion dominates her actions; and she's repulsed by the pc

Flaws: Antagonistic. Bonds: Enemies, Nature, Religious. Occupation: Sellsword

Voice: Forgets to breathe while speaking

Attributes [hide]

Nimble Plume, Female Tabaxi Aristocrat 4
Medium (6'3") Tabaxi, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)17 (+3) 15 (+2)12 (+1) 18 (+4)12 (+1)
Skills Arcana +3, Athletics -2
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee -2 / 1d10-4, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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