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NPC Generator

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Advanced [show]


Gynnie Thorngage, Female Halfling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. With wild golden hair. She has several tiny jet earrings on each ear.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Her job bores her to no end. She has decided to make it more interesting.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Gynnie abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Recently she has begun working with bootleggers and crooks.

Motivation: She desires power and/or immortality; and she's looking for her big break

Bonds: Rich, Job, Adventurer, Criminal record, Immigrant. Occupation: Barber

Voice: Spits and sputters

Attributes [hide]

Gynnie Thorngage, Female Halfling Cleric 1
Small (2'9") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)13 (+1) 7 (-2)11 (+0)
Skills Acrobatics +5, Persuasion +2
Senses Passive Perception 8
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 3000 cp. Amethyst (100 gp).


Social Check DCs


Arannis Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His hair, while still mostly golden, has prominent grey streaks. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Confrontational and typically high on some drug or another. He is a very good compulsive liar and kleptomaniac.

History: He was born in the north, but his parents moved at a very young age to the south. Arannis was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Arannis decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Flaws: Addict. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Laborer

Voice: Australian accent

Attributes [hide]

Arannis Ilphelkiir, Male Half-Elf Druid 5
Medium (5'10") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)13 (+1) 15 (+2)12 (+1)
Skills Acrobatics +6, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 300 gp. Moss agate (9 gp). Golden yellow topaz (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He usually wears his brown robe and has his scimitar always slung over his shoulder. His black hair is cut jaggedly and amateurishly. This brown eyed easterner is not easily forgotten.

Personality: He likes to make people angry or surprised. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He served in the navy to pay for his family's outstanding loans. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Antagonistic. Bonds: Military, Adventurer. Occupation: Apothecary

Voice: Cold and demanding tone

Attributes [hide]

Gerald Hamilton, Male Human Wizard 11
Medium (6'6") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 63 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)14 (+2) 14 (+2)14 (+2)
Skills Nature +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Undercommon, Auran
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 2000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Gold music box (2000 gp). Solid gold idol (200 gp).


Social Check DCs


Az-Adar Whitby, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a white tunic with grey highlights, and long black pants that bunch up around his shoes. His brown hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with his god.

History: He comes from a rich eastern family. His homeland was ravaged by war and he spent much of his life rebuilding it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His religion dominates his actions; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Antagonistic, PTSD, Greedy. Bonds: Religious, Rich. Occupation: Brewer

Voice: Posh accent

Attributes [hide]

Az-Adar Whitby, Male Half-Orc Monk 12
Medium (6'6") Half-Orc, Neutral Evil (CR 12)
Armor Class 12
Hit Points 74 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)10 (+0) 14 (+2)16 (+3)
Skills Religion +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 200 pp. Jeweled electrum ring (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp).


Social Check DCs

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