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NPC Generator

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Advanced [show]


Osco Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears tight fighting clothing, which leaves very little to the imagination. He has done his best to style his chestnut hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to make almost anything out of random pieces of junk.

History: Born to a Detective, his mother struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Osco fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Poor. Occupation: Barrister

Voice: Smoker's lung

Attributes [hide]

Osco Deephollow, Male Halfling Expert 2
Small (3'3") Halfling, Neutral Evil (CR 2)
Armor Class 16
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +1 / 1d6-1, Ranged +7 / 1d6+5, Grapple +5

Possessions: 3000 cp. 1 Masterwork Common Melee.


Social Check DCs


Mindartis Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He is physically well-built. His moppish brown hair is in a traditional bowl cut. His brown eyes lackadaisically let the world flow into them.

Personality: He can speak with the recently deceased. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in rapier use. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mindartis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting, Gifted. Bonds: Adventurer, Religious, Enemies. Occupation: Cook

Voice: Sighs a lot, exhausted

Attributes [hide]

Mindartis Ofandrus, Male Elf Fighter 3
Medium (4'7") Elf, Chaotic Good (CR 3)
Armor Class 8
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 9 (-1)14 (+2) 10 (+0)11 (+0)
Skills Sleight of Hand +0, Stealth +0
Senses Passive Perception 10
Languages Common, Elven, Terran, Ignan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 300 gp. Moss agate (11 gp). 1 Antitoxin. 1 Smokesticks.


Social Check DCs


Orthog Hampton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is well dressed, constantly wearing a white suit, green shirt, and tan tie. With a patchy red beard and wild red hair. His face is covered beneath a completely black helmet.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He is a Jackalwere in disguise. His first spouse was a Blacksmith, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers

Ideals: Athletic, Disciplined. Bonds: Family, Adventurer. Occupation: Sellsword

Voice: Pirate accent

Attributes [hide]

Orthog Hampton, Male Half-Orc Warrior 13
Medium (5'11") Half-Orc, Lawful Evil (CR 13)
Armor Class 13
Hit Points 92 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)7 (-2) 10 (+0)7 (-2)
Skills Animal Handling +4, Persuasion +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3

Possessions: 3000 gp. Rhodochrosite (5 gp). Golden yellow topaz (1300 gp). Rhodochrosite (5 gp). Golden yellow topaz (1300 gp). Brown-green garnet (120 gp). Lapis lazuli (5 gp). Sardonyx (40 gp). Jasper (40 gp). Red garnet (120 gp). 1 Minor magic item.


Social Check DCs


Karg Shipley, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a custom-built plate barding that's adorned with white lining and desert motifs. His hair, while still mostly brown, has prominent grey streaks. His gray eyes lackadaisically let the world flow into them.

Personality: He is irascible and easily irritated. He is able to fit into much smaller and tighter spaces than normal.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Karg took refuge in the old dungeon and found the beat up axe and armor he uses now. He became a Carpenter soon after.

Motivation: He has decided he is irredeemable; and sabotage a competitor

Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Job, Criminal record. Occupation: Carpenter

Voice: Creaky witch voice

Attributes [hide]

Karg Shipley, Male Half-Orc Druid 2
Medium (6'9") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)11 (+0) 12 (+1)7 (-2)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 600 sp. Star rose quartz (30 gp). Eye agate (7 gp).


Social Check DCs

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