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NPC Generator

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Advanced [show]


Therai Anger, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears baggy black pantaloons and a violet scarf. His purple hair is thinning but still full. His silver eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is very quiet and rarely speaks above a whisper. He would rather hide behind his crafts than deal with other people.

History: He was born in a small forest village. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is wracked by social anxiety; and he's looking for his big break

Ideals: Artistic. Flaws: Shy, Fearful. Bonds: Nature, Adventurer. Occupation: Slave Trader

Voice: Laughs frequently while speaking

Attributes [hide]

Therai Anger, Male Tiefling Wizard 8
Medium (6'0") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 35 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)14 (+2) 16 (+3)12 (+1)
Skills Medicine +6, Persuasion +4
Senses Passive Perception 13
Languages Common, Goblin, Infernal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oblar High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. With a patchy brown beard and wild brown hair. His amber eyes are passionate and lively.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Oblar has worked very hard to control his curse. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To get a good night's sleep; and retire the richest man in the east

Ideals: Entrepeneur, Professionalism. Flaws: Shy, Disease, Insomniac. Occupation: Layabout

Voice: Scandinavian accent

Attributes [hide]

Oblar High-hill, Male Halfling Wizard 4
Small (3'3") Halfling, Lawful Evil (CR 4)
Armor Class 13
Hit Points 9 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)18 (+4) 13 (+1)12 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common, Halfling, Orc, Dwarven, Auran, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14432000000

Possessions: 41000 sp. 1 Minor magic item.


Social Check DCs


Smoking Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears dark leathers with embroidery. He wears his yellow fur up. His face is covered beneath a completely black helmet.

Personality: Always inclined to offer people food he seems plenty friendly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Smoking grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Smoking. Being a Assassin kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Philantrophist, Joker, Artistic. Bonds: Criminal record. Occupation: Assassin

Voice: Jittery and nervous

Attributes [hide]

Smoking Prim Posies, Male Tabaxi Wizard 6
Medium (6'4") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)17 (+3) 17 (+3)17 (+3)
Skills Athletics +3, Persuasion +6
Senses Passive Perception 13
Languages Common, Druidic, Terran, Draconic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443320000

Possessions: Rose (40 gp). 1 Minor magic item.


Social Check DCs


Roland Washington, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this eastern man wears a brown vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his brown boots flare out at the collars. His auburn hair is smooth and relatively long. He has green eyes.

Personality: He acts crazy and hedonistic. Around other people he will do his best to conceal his emotions and appear jolly.

History: The child of a Animal Trainer, who enjoyed hunting, Roland was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Dyer.

Motivation: Further expansion of business; and to be a animal trainer again

Ideals: Athletic. Flaws: Hedonist, Shy. Bonds: Nature, Job. Occupation: Dyer

Voice: Scottish accent

Attributes [hide]

Roland Washington, Male Human Barbarian 7
Medium (5'7") Human, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 61 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)14 (+2) 15 (+2)13 (+1)
Skills Stealth +3, Survival +5
Senses Passive Perception 12
Languages Common, Infernal, Draconic
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs

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