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NPC Generator

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Advanced [show]


Hamil Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He typically wears red cloth garments or leather armor. His whole body is exceptionally muscular. His red hair is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: His tongue was cut out and he uses sign language. He uses divination through singing.

History: He was born the only child of a wealthy merchant. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To get a good night's sleep.

Ideals: Gifted, Entrepeneur. Flaws: Insomniac, Disease. Bonds: Immigrant. Occupation: Interpreter

Voice: Slurs words

Attributes [hide]

Hamil Hogcollar, Male Halfling Druid 6
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 46 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)12 (+1) 17 (+3)12 (+1)
Skills Religion +4, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 6000 sp.


Social Check DCs


Gerald Shupe, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing colorful clothing, dressed as a Barrister. His hair is long and auburn with streaks of silver, and is pulled back with small yellow clips. His beard is silver, braided, and well cared for. He wears crescent spectacles with a black brim.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants revenge against brigands; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Philantrophist. Bonds: Job, Religious, Adventurer, Enemies. Occupation: Barrister

Voice: Creaky witch voice

Attributes [hide]

Gerald Shupe, Male Half-Elf Adept 5
Medium (5'4") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)13 (+1) 12 (+1)12 (+1)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Broce Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time, and carries crossbows. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He comes from a rich southern family. Broce liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has achieved small success as a Spice Merchant.

Motivation: Wants to open a new tavern; and to be a bather again

Ideals: Fighting. Flaws: Insomniac. Bonds: Job, Rich, Nature. Occupation: Spice Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Broce Dunben, Male Gnome Monk 10
Small (3'6") Gnome, Lawful Good (CR 10)
Armor Class 11
Hit Points 50 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 11 (+0)12 (+1) 17 (+3)14 (+2)
Skills Religion +5, Survival +7
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +1 / 3d6-3, Ranged +4 / 3d6+0, Grapple +0

Possessions: 240 pp. Golden yellow topaz (900 gp).


Social Check DCs


Elizabeth Horineth, Female Half-Elf [Permalink]

Personal [hide]

Description: This dark-skinned female dresses like a well dressed Ruler does. She is tall, broad shouldered and powerfully built. She wears a deerstalker hat to cover her moderate length chestnut hair. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Aggressive, abrasive, and angry, Elizabeth embodies much of what other species detest in the Half-Elves. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was born into a rich family. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She got away from her former life and has fallen to alcoholism.

Motivation: Expand her business; and she'd like to take her coworkers down a peg

Flaws: Addict, Antagonistic. Bonds: Job, Mentor, Rich. Occupation: Ruler

Voice: Speaks with a cold

Attributes [hide]

Elizabeth Horineth, Female Half-Elf Ranger 10
Medium (5'1") Half-Elf, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 59 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)9 (-1) 14 (+2)11 (+0)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 700 gp.


Social Check DCs

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