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NPC Generator

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Advanced [show]


Aura Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man sports brown clothing, slightly heavier than average wear. His red fur is kept up in a ponytail inside a wide-brimmed hat. He has gleaming, smiling blue eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Aura took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Knight for the past few years.

Motivation: To get a good night's sleep; and he is unsatisfied with his job

Ideals: Justice, Gifted. Flaws: Insomniac. Bonds: Military, Job. Occupation: Knight

Voice: Loud with bravado

Attributes [hide]

Aura Of Storm, Male Tabaxi Expert 8
Medium (6'7") Tabaxi, Lawful Evil (CR 8)
Armor Class 12
Hit Points 22 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)13 (+1) 10 (+0)12 (+1)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 1200 gp. Lapis lazuli (8 gp). Obsidian (8 gp).


Social Check DCs


Shane Fawcett, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair and beard is wavy and long. He has a tattooed face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not trust anyone and sleeps with one eye open.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He inherited the family business which he has now maintained for 4 years.

Motivation: Sabotage a competitor; and to be a knight again

Ideals: Fighting, Athletic. Flaws: Insomniac, Antagonistic. Bonds: Job. Occupation: Locksmith

Voice: High pitched and raspy

Attributes [hide]

Shane Fawcett, Male Human Expert 6
Medium (5'2") Human, True Neutral (CR 6)
Armor Class 11
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)8 (-1) 15 (+2)15 (+2)
Skills Acrobatics +4, Athletics +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +6

Possessions: 60000 cp.


Social Check DCs


Ar-Gul Clapham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a white collared shirt and blue pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He keeps his black hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irascible and easily irritated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was always a brilliant, if unscrupulous mind. His mother was a mechanic, and taught him how to fix just about anything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Logical, Persistence. Flaws: Insane, Antagonistic. Occupation: Interpreter

Voice: Shortens vowels

Attributes [hide]

Ar-Gul Clapham, Male Half-Orc Expert 13
Medium (6'4") Half-Orc, Lawful Neutral (CR 13)
Armor Class 10
Hit Points 73 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)11 (+0) 15 (+2)13 (+1)
Skills Performance +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +3

Possessions: 2000 gp. Large well-done wool tapestry (300 gp). Jeweled electrum ring (4000 gp). Solid gold idol (1000 gp). Large well-done wool tapestry (300 gp). Sapphire pendant on gold chain (800 gp). Large well-done wool tapestry (300 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Sapphire pendant on gold chain (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Medium magic item.


Social Check DCs


Bree Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: The light-skinned woman stands 2'11" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her auburn hair is still thick. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is obsessed with her god.

History: She comes from a rich western family. Bree was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She now spends her time doing works of charity.

Motivation: A rival would like her out of the picture; and retire the richest woman in the west

Ideals: Entrepeneur, Philantrophist. Bonds: Criminal record, Religious, Rich. Occupation: Scribe

Voice: Aggressive tone

Attributes [hide]

Bree Bigheart, Female Halfling Rogue 1
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)11 (+0) 15 (+2)12 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 4 Thunderstones.


Social Check DCs

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