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NPC Generator

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Advanced [show]


Flogg Rodney, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Flogg hails from a village terrorized by goblins. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He left for the south, certain he would find work there.

Motivation: He wants revenge against goblins.

Flaws: Insane, Racist, Hedonist. Bonds: Immigrant, Enemies. Occupation: Bounty Hunter

Voice: Russian accent

Attributes [hide]

Flogg Rodney, Male Half-Orc Cleric 1
Medium (5'10") Half-Orc, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)9 (-1) 14 (+2)11 (+0)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Everard Plemens, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many grey ritualistic tattoos. He wears a faded coat and loose pants complete with wide-brimmed hat. With a patchy blonde beard and wild blonde hair. His eyes are amber and he is always smoking a pipe.

Personality: Stoic and calm, he prefers to meditate than take action. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Sold as a small child to a necromancer, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He got away from his former life and has fallen to alcoholism.

Motivation: To settle down with his crush; and he would like to get married and retire

Ideals: Disciplined. Flaws: Antagonistic, Addict. Bonds: Mentor, Has a crush. Occupation: Stableman

Voice: Uses lots of figures of speech

Attributes [hide]

Everard Plemens, Male Half-Elf Expert 5
Medium (5'4") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)14 (+2) 13 (+1)18 (+4)
Skills Deception +7, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 2000 sp. 1 Chain shirt. 1 Full Plate. 1 Full Plate.


Social Check DCs


Guy Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a yellow poncho over his likewise colored trousers and shirt. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is greying and his face has many wrinkles. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is fixated on the number 98. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Courier, but doesn't like to broadcast it.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Insane. Bonds: Religious, Job, Rich. Occupation: Cartwright

Voice: Complex vocabulary, royal

Attributes [hide]

Guy Ariessus, Male Half-Elf Cleric 5
Medium (5'1") Half-Elf, Neutral Good (CR 5)
Armor Class 9
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)13 (+1) 11 (+0)15 (+2)
Skills Medicine +3, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 700 gp. Golden yellow topaz (700 gp). Star rose quartz (60 gp). Jade (120 gp). Golden yellow topaz (700 gp).


Social Check DCs


John Hartford, Male Human [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his crossbow always slung over his shoulder. He is physically well-built. He keeps his brown hair in a flapper bob. His eyes are hazel.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: When he was but 8 years old his parents immigrated from the east. He dropped out of school before completing his studies. He has set out to sabotage the competition.

Motivation: Further expansion of business; and to unite with his brother

Ideals: Philantrophist, Logical. Bonds: Job, Immigrant, Family. Occupation: Miner

Voice: Prounounces S like Z

Attributes [hide]

John Hartford, Male Human Commoner 2
Medium (5'8") Human, Lawful Good (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 8 (-1)13 (+1) 12 (+1)15 (+2)
Skills Arcana +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs

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