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NPC Generator

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Advanced [show]


Godfrey Alton, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a hammer on his belt. He carries a battered shortspear and tarnished hammer as well. His golden hair is slicked back into a classic pompadour. He has several tiny opal earrings on each ear.

Personality: Aggressive, abrasive, and angry, Godfrey embodies much of what other species detest in the Humans. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Sold as a small child to a brothel owner, Godfrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Rich, Mentor. Occupation: Layabout

Voice: Hollow voice

Attributes [hide]

Godfrey Alton, Male Human Sorcerer 8
Medium (6'3") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 37 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)9 (-1) 10 (+0)19 (+4)
Skills Animal Handling +3, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adrik Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'2" and is renowned for his bright grey suits and hats. His left leg appears badly burned and disfigured. He has shaved his head bald. His green eyes lackadaisically let the world flow into them.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He can't help but pocket interesting objects he comes across

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He'd like to take his coworkers down a peg; and he has comitted a past crime that haunts him to this day

Ideals: Gifted, Entrepeneur. Bonds: Criminal record, Job. Occupation: Cook

Voice: Forgets to breathe while speaking

Attributes [hide]

Adrik Rakankrak, Male Dwarf Wizard 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)8 (-1) 13 (+1)12 (+1)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp.


Social Check DCs


Dadalan Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and carries monstrous two handed axes. He has wavy bronze crest. His gold eyes dart from person to person to random spaces in the air.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born in the south. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He used his abilities to travel the world and help people.

Motivation: Wants his loneliness to end.

Ideals: Fighting, Philantrophist, Gifted. Bonds: Has a crush, Immigrant. Occupation: Carpenter

Voice: Nasally tone

Attributes [hide]

Dadalan Baharoosh, Male Dragonborn Sorcerer 4
Medium (6'3") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 17 (+3)8 (-1) 9 (-1)9 (-1)
Skills Insight +1, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Minor magic item.


Social Check DCs


Azzakh Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a green suit, white shirt, and brown tie. He is bristling with hidden weapons, mostly clubs and sais. His blue crest is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: He speaks before he thinks and is too direct. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised by priests from a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Azzakh grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Azzakh. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Impulsive, Fearful. Bonds: Criminal record, Religious, Mentor. Occupation: Shoemaker

Voice: Scottish accent

Attributes [hide]

Azzakh Dhyrktelonis, Male Dragonborn Druid 1
Medium (6'2") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)10 (+0) 14 (+2)12 (+1)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 20 gp.


Social Check DCs

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