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Advanced [show]


Efferil Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a moderate pudge and is not very fit. His chestnut hair is kept up in a ponytail inside a broad hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Artistic, Gifted. Bonds: Rich. Occupation: Bather

Voice: Pronounces difficult words wrong

Attributes [hide]

Efferil Iranapha, Male Half-Elf Aristocrat 12
Medium (5'9") Half-Elf, Neutral Good (CR 12)
Armor Class 11
Hit Points 96 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)12 (+1) 18 (+4)15 (+2)
Skills Athletics +4, Investigation +5
Senses Passive Perception 14
Languages Common, Elven, Abyssal
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +5

Possessions: 4000 gp. Red-brown spinel (60 gp). Deep green spinel (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orsik Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he likes to wear brown tank tops with black pants. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. As long as the job gets done he does not care how it got done.

History: Born in the west to a Carpenter, Orsik learned a great deal about his father's area of expertise. In his 10th year, his parents were killed by a dire rats raid, leaving Orsik alone in the world. After a stint in an orphanage, he was adopted. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult.

Ideals: Opinionated, Professionalism. Flaws: Insane. Bonds: Job, Enemies. Occupation: Carpenter

Voice: Low and grunting

Attributes [hide]

Orsik Dankil, Male Dwarf Bard 12
Medium (4'0") Dwarf, Lawful Good (CR 12)
Armor Class 9
Hit Points 105 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 20 (+5)16 (+3) 13 (+1)4 (-3)
Skills Medicine +5, Survival +5
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Elven, Giant
Attacks Melee +4 / 3d10+0, Ranged +3 / 3d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153333200

Possessions: 400 pp. Silver comb with moonstones (500 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Gomory Hanali, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of lances, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He wears his chestnut hair up. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing himself, he comes off as nervous. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a mountains tribe. While studying, he fell in love. They married and had a daughter. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A strong sense of loyalty to Tabaxi people.

Ideals: Fighting. Flaws: Shy. Bonds: Rich, Nature, In love. Occupation: Blacksmith

Voice: Ums and uhs a lot

Attributes [hide]

Gomory Hanali, Male Half-Elf Paladin 5
Medium (5'3") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)14 (+2) 8 (-1)9 (-1)
Skills Investigation +5, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Elven, Draconic, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item.


Social Check DCs


Paymon Integrity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor. He is physically well-built. He keeps his brown hair in a flapper bob. His eyes are likewise red.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Gifted from a young age, Paymon studied abroad. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He's since become an addict/alcoholic.

Motivation: A strong sense of loyalty to Halfling people; and he is compelled to act according to his religious beliefs

Ideals: Disciplined, Gifted. Flaws: Addict, Racist. Bonds: Religious. Occupation: Jeweler

Voice: Raspy

Attributes [hide]

Paymon Integrity, Male Tiefling Fighter 6
Medium (6'3") Tiefling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)14 (+2) 10 (+0)19 (+4)
Skills Athletics +5, Insight +3
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +3

Possessions: 400 gp. Tiger eye turquoise (13 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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