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NPC Generator

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Advanced [show]


Adrie Cithreth, Female Half-Elf [Permalink]

Personal [hide]

Description: A 4'7" northern woman, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has slicked back white hair. Her blue eyes dart from person to person to random spaces in the air.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is obsessed with a lost civilization.

History: She was born in the north. Adrie was born on a far northern plains where she grew up under the tutelage of her father, an expert Spy. She now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and she is not mentally stable, and does not behave rationally

Flaws: Depressed, Insane. Bonds: Adventurer, Immigrant. Occupation: Spy

Voice: Soothing and warm

Attributes [hide]

Adrie Cithreth, Female Half-Elf Barbarian 12
Medium (4'7") Half-Elf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 118 (12d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)15 (+2) 12 (+1)12 (+1)
Skills Acrobatics +6, Athletics +4
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Infernal
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +4

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hupe Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a red coat over a tan low-cut shirt, and a deerstalker hat upon his head. His chestnut hair is cut short. He has brown eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Hupe was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to open a new tavern

Ideals: Fighting. Flaws: Hedonist, Antagonistic. Bonds: Job, Debt. Occupation: Animal Trainer

Voice: Farmer accent

Attributes [hide]

Hupe Nimblefingers, Male Halfling Warrior 2
Small (3'4") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)17 (+3) 11 (+0)14 (+2)
Skills Acrobatics +4, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Elven, Terran, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Fenriz Pandaemonium, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Fenriz hails from a village terrorized by dire rats. There was a wharf not far from home where he often wandered off to fish. He used his abilities to trick people and travel the world for free.

Motivation: A deep hatred of dire rats; and he is a bit of a kleptomaniac

Ideals: Disciplined, Justice. Bonds: Criminal record, Enemies, Nature. Occupation: Dyer

Voice: Speaks with lips pursed

Attributes [hide]

Fenriz Pandaemonium, Male Tiefling Aristocrat 15
Medium (6'7") Tiefling, Lawful Evil (CR 15)
Armor Class 14
Hit Points 69 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 13 (+1)15 (+2) 13 (+1)10 (+0)
Skills Athletics +4, History +7
Senses Passive Perception 11
Languages Common, Terran, Ignan
Attacks Melee +4 / 4d8-1, Ranged +9 / 4d8+4, Grapple +7

Possessions: 5000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kite Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a brown shirt with thin black vertical stripes and blue pants. He has a penchant for wearing a ring with an oversized emerald on his left hand. He has done his best to style his cinnamon fur to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, Kite grew up listening to his father's many stories. Brilliant and gifted he never wanted to apply himself. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: Meet up once more with his childhood friend.

Ideals: Joker, Gifted. Flaws: Secretive. Bonds: Rich, Adventurer. Occupation: Beggar

Voice: Speaks with lips pursed

Attributes [hide]

Kite Of World, Male Tabaxi Barbarian 10
Medium (5'1") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 128 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)11 (+0) 15 (+2)11 (+0)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1700 gp. Moss agate (5 gp). Aquamarine (1100 gp). Chrysoprase (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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