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NPC Generator

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Advanced [show]


Joan Thompson, Female Half-Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a violet costume with the symbols of magic on her torso. Her silver hair is well kept. She wears a mask on her face.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She believes the world needs to unite to get rid of orcs once and for all.

History: Joan hails from a village terrorized by orcs. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. She moves from town to town, unable to find a place to settle.

Motivation: Someone believes her a fraud; and doesn't want to be a barber and was forced into it by her family

Ideals: Disciplined, Gifted. Bonds: Enemies, Immigrant, Family. Occupation: Barber

Voice: Hissing voice

Attributes [hide]

Joan Thompson, Female Half-Elf Druid 2
Medium (4'11") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)10 (+0) 12 (+1)9 (-1)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 340 gp. Large well-done wool tapestry (300 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Masterwork Common Melee.


Social Check DCs


Charles Woods, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He wears light armors faded through time and improper care. His hair is greying and his face has many wrinkles. He has several tiny aquamarine earrings on each ear.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gifted from a young age, Charles studied abroad. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Persistence, Justice, Gifted. Bonds: Rich. Occupation: Cook

Voice: Sleepy voice

Attributes [hide]

Charles Woods, Male Half-Elf Ranger 2
Medium (5'6") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)16 (+3) 10 (+0)13 (+1)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Terran, Dwarven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 210 gp.


Social Check DCs


Balimaar Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and he perpetually has his warhammer ready. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.

Personality: Cocky and sure of himself, he believes he is the best Herbalist born in the past three hundred years. He is a font of random trivia from the lore and stories he has discovered

History: Born in the south his family was never financially stable. His parents enrolled him in a Adept school at a young age so that he could practice his psionic talents. He was granted psionic powers by his dying brother.

Motivation: Further expansion of business.

Ideals: Fighting, Logical, Gifted. Bonds: Job, Poor. Occupation: Herbalist

Voice: Speaks with lips pursed

Attributes [hide]

Balimaar Graeme, Male Human Adept 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 14 (+2)11 (+0) 18 (+4)10 (+0)
Skills Medicine +6, Nature +2
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 2000 cp.


Social Check DCs


Arumawann Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: This northern man wears a tan armored body suit, with a simple black line shooting up and back down. His clothes are grease stained in places. He has done his best to style his golden hair to look like a famous performer. His green eyes are slightly larger than normal.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He believes the world needs to unite to get rid of dire rats once and for all.

History: Arumawann was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. He left for the north, certain he would find work there.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Bonds: Poor, Immigrant, Enemies, In love. Occupation: Fortune-teller

Voice: Deep voice with rolling R's

Attributes [hide]

Arumawann Shadowcloak, Male Gnome Paladin 2
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)8 (-1) 15 (+2)14 (+2)
Skills Perception +4, Religion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 210 gp.


Social Check DCs

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