Ralf Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is generally shirtless and showing off his tattooed chest. He wears a deerstalker hat to hide his balding. His eyes, though not visible through his cowl, are brown.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a font of random trivia from the lore and stories he has discovered
History: He got into the Brewer business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up work as a Brewer and fed both sides of the war false information with the goal of increasing casualties.
Motivation: To prove his worth to the world; and to be a carter again
Ideals: Athletic, Impeccable, Logical. Flaws: PTSD, Impulsive. Bonds: Job. Occupation: Brewer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Good (CR 7)
Armor Class 11
Hit Points 32 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 100000 cp. Obsidian (15 gp). Jade (90 gp).
Maagog Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a black tunic with brown highlights, and long violet pants that bunch up around his shoes. He wears a feathered hat to hide his balding. His face is covered beneath a completely black helmet.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was raised in a white middle class family as the only child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He's also a talented Healer, but doesn't like to broadcast it.
Motivation: He is content; and he has a rivalry with the church that dominates his actions
Ideals: Opinionated. Flaws: Mundane. Bonds: Criminal record, Job, Religious. Occupation: Body Guard
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 56 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oriel Marlee, Female Human [Permalink]
Personal [hide]
Description: She is typically in her Butcher uniform. Her chestnut hair is wavy and long. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She acts crazy and hedonistic. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken as a slave by a traveling circus and forced to perform She's also a talented Slave Trader, but doesn't like to broadcast it.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Optimist. Flaws: Hedonist, Insane. Bonds: Job, Slave. Occupation: Butcher
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 75 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
Possessions: 1600 gp. Brass mug with jade inlays (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Golden circlet with four aquamarines (3000 gp).
Eleanor Abram, Female Human [Permalink]
Personal [hide]
Description: An older woman who wears a simple grey robe with brown stripes complete with hood, she is not a threatening figure. Her auburn hair is slicked back into a classic pompadour. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.
History: When she was but 6 years old her parents immigrated from the north. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. She left for the north, certain she would find work there.
Motivation: Her relatives are trying to arrange a marriage; and retire the richest woman in the north
Ideals: Artistic, Entrepeneur. Flaws: Emotional. Bonds: Family, Immigrant. Occupation: Bowyer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
Possessions: 5000 cp. Pink pearl (130 gp). 3 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!


