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NPC Generator

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Advanced [show]


Nordak Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep grey leather and dull pastel iron scale mail. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair is cut short with large spiked bangs in the front. He has several tiny topaz earrings on each ear.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Shy. Bonds: Rich, Adventurer, Military, Enemies. Occupation: Barkeep

Voice: Hollow voice

Attributes [hide]

Nordak Brawnanvil, Male Dwarf Warrior 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)13 (+1) 16 (+3)14 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 400 sp.


Social Check DCs


Adelard Kenley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears brown trousers with black and yellow striped suspenders. He wears various colorful collared shirts. He has a silver handlebar mustache and slicked back silver hair. His green eyes have a joyful gleam in them most of the time.

Personality: He is almost excessively polite to everyone, even when angry. He does not believe in violence as a means to an end. He is a dedicated Glassblower but believes his peers are too gung-ho.

History: Sold as a small child to a necromancer, Adelard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 14th year, his parents were killed by a orcs raid, leaving Adelard alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by orcs. Adelard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Find a way to reverse the transformation of his brother; and many orcs want him driven away

Ideals: Pacifist. Flaws: Shy. Bonds: Mentor, Enemies, Family. Occupation: Glassblower

Voice: Can't modulate volume

Attributes [hide]

Adelard Kenley, Male Human Warrior 5
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)9 (-1) 16 (+3)14 (+2)
Skills Perception +6, Persuasion +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 800 gp.


Social Check DCs


Naeris Flows, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear yellow pants and tee shirts. He sports a flattop hair cut. He is baby faced.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is frequently practicing swordplay.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Naeris was left his father's suit of armor and trained in its use and care. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He's attracted to the PC; and he has a crush on the local junk dealer

Ideals: Optimist. Flaws: Secretive. Bonds: Military, Has a crush. Occupation: Mercenary

Voice: Irish accent

Attributes [hide]

Naeris Flows, Male Half-Elf Monk 5
Medium (5'9") Half-Elf, Lawful Good (CR 5)
Armor Class 8
Hit Points 17 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)10 (+0) 9 (-1)8 (-1)
Skills Deception +2, Nature +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: Jasper (50 gp). Amber (110 gp). Emerald (1600 gp). Chrysoberyl (110 gp).


Social Check DCs


Vezera Shestendeliath, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She prefers to wear black pants and tee shirts. Her bronze crest, when down, is lengthy. Her gold eyes peer out from beneath her deerstalker black hat.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Animals are drawn to her, and she is able to talk to them.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Roofer work with an outfit from a few towns over. Roofer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's also a talented Painter, but doesn't like to broadcast it.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Antagonistic, Disease. Bonds: Job. Occupation: Roofer

Voice: Aggressive tone

Attributes [hide]

Vezera Shestendeliath, Female Dragonborn Rogue 2
Medium (6'4") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)14 (+2) 12 (+1)11 (+0)
Skills History +4, Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 140 gp.


Social Check DCs

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