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NPC Generator

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Advanced [show]


Raam Pride, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is thinning but still full. His red eyes peer out from beneath his Stetson black hat.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a minor phobia of water and hates getting wet.

History: Born in the north to a Mayor, Raam learned a great deal about his father's area of expertise. His childhood dream was to be a Slave Trader, but he was a colossal failure. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He is content; and he is wracked by social anxiety

Flaws: Terse, Fearful, Mundane. Bonds: Job, Has a crush. Occupation: Mayor

Voice: Timid voice

Attributes [hide]

Raam Pride, Male Tiefling Wizard 8
Medium (6'8") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 39 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)14 (+2) 17 (+3)17 (+3)
Skills Deception +6, Survival +6
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 80 pp. Rhodochrosite (16 gp). White pearl (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mindartis Iranapha, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his golden hair up in a very large beehive style do. He wears a mask on his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Engraver, who enjoyed hunting, Mindartis was taken on many hunting expeditions. His homeland was ravaged by war and he spent much of his life rebuilding it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mindartis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To protect his home; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Fighting. Flaws: PTSD. Bonds: Nature, Guardian. Occupation: Ploughman

Voice: Slurs words

Attributes [hide]

Mindartis Iranapha, Male Elf Warlock 1
Medium (5'3") Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)7 (-2) 6 (-2)9 (-1)
Skills Arcana +0, Survival +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Lone In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her brown boots flare out at the collars. She carries with her a set of pickaxes on her belt, each one with a amethyst on the hilt. She wears a broad hat to cover her moderate length gray fur. Her amber eyes are passionate and lively.

Personality: She acts crazy and hedonistic. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Sailor arts, while her mother instructed her in etiquette, music and courtly manner. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She now travels the world, in search of power and loot.

Motivation: She's looking for her big break; and to reunite with her old friends

Ideals: Fighting. Flaws: Hedonist. Bonds: Adventurer, Rich, Enemies. Occupation: Sailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Lone In Woods, Female Tabaxi Sorcerer 3
Medium (4'7") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)11 (+0) 11 (+0)13 (+1)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 3100 sp.


Social Check DCs


Tomph Mitchell, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a husky woman, who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her auburn hair is well kept. Her face is covered beneath a completely black helmet.

Personality: She is extraordinarily eccentric. Animals are drawn to her, and she is able to talk to them.

History: Gifted from a young age, Tomph studied abroad. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To reunite with her absent father; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Insane. Bonds: Rich, Adventurer, Family. Occupation: Assassin

Voice: Excited and jittery

Attributes [hide]

Tomph Mitchell, Female Half-Orc Paladin 3
Medium (4'8") Half-Orc, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)12 (+1) 7 (-2)15 (+2)
Skills Acrobatics +2, Intimidation +4
Senses Passive Perception 8
Languages Common, Orc, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: A small bag of saffron. (50 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). A roughly beaten golden orb (180 gp).


Social Check DCs

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