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NPC Generator

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Advanced [show]


Zanna Ningel, Female Gnome [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She has moderate length red hair. She has amber eyes and a tan hat with a blue feather.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She would rather hide behind her crafts than deal with other people.

History: Zanna was born the youngest of three triplets. Her arcane abilities were realized during a raid on her village. She has been saving her money to try and buy her brother's freedom.

Motivation: Wants to have a good time and be beloved; and to reunite with her absent father

Ideals: Optimist, Artistic, Gifted. Flaws: Shy. Bonds: Family. Occupation: Roofer

Voice: Pirate accent

Attributes [hide]

Zanna Ningel, Female Gnome Aristocrat 1
Small (3'6") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)9 (-1) 7 (-2)13 (+1)
Skills Insight +0, Performance +3
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 3000 cp. Jade (60 gp). 1 Masterwork Common Melee.


Social Check DCs


Kelter Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a tight red one piece outfit complete with pants, hood, and a cape. His golden hair is thinning but still full. He has gleaming, smiling violet eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barber. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: An old rival family wants him found; and sabotage a competitor

Flaws: Cynical. Bonds: Adventurer, Military, Job, Family. Occupation: Barber

Voice: Spanish accent

Attributes [hide]

Kelter Stoutman, Male Halfling Druid 1
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)7 (-2) 17 (+3)11 (+0)
Skills Arcana +0, Persuasion +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 800 sp.


Social Check DCs


Naal Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears blue trousers with green and tan striped suspenders. He wears various colorful collared shirts. His brown hair is heavily combed to the right. He has a tattooed face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. As long as the job gets done he does not care how it got done.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Like his mother and his brother before him, after school he went straight into learning to become a Architect. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Revenge; and he wants revenge against dire rats

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Job, Has a crush, Enemies. Occupation: Architect

Voice: Pronounces difficult words wrong

Attributes [hide]

Naal Xistsrith, Male Elf Aristocrat 10
Medium (4'10") Elf, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 40 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)8 (-1) 12 (+1)17 (+3)
Skills Insight +5, Stealth +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 1400 gp.


Social Check DCs


Gimble Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a moderate pudge and is not very fit. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Cartwright arts, while his mother instructed him in etiquette, music and courtly manner. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Gimble's homeland. Gimble decided to take the middle way and become a bodyguard. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gimble fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting, Disciplined. Bonds: Religious, Rich, Immigrant. Occupation: Cartwright

Voice: Mumbles to self between sentences

Attributes [hide]

Gimble Loofollue, Male Gnome Warrior 1
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)14 (+2) 11 (+0)17 (+3)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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