Art Running, Female Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a simple burlap shirt and baggy pants. She conceals her mace with her veritable burlap sack of a shirt. She wears her beige fur down. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She does not believe in violence as a means to an end. She is a dedicated Marshal but believes her peers are too gung-ho.
History: Art was born in the west. At a young age she loved to build and create. Her first spouse was a Layabout, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. By chance she met her sister recently and the two have been together since.
Motivation: She is not mentally stable, and does not behave rationally; and to reunite with her absent mother
Ideals: Pacifist, Persistence. Flaws: Insane, Shy. Bonds: Family. Occupation: Marshal
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 6)
Armor Class 12
Hit Points 14 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Cloak Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears baggy brown pantaloons and a grey scarf. She has wavy red fur. Her amber eyes lackadaisically let the world flow into them.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She is the product a well kept family trust fund and as such has never really known need. Her father had invested heavily in several trade routes and wanted her to inherit them. She was always very intelligent and has formed a secret society of specialists.
Motivation: She is greedy; and money/treasure
Ideals: Fighting. Flaws: Secretive. Bonds: Rich, Immigrant. Occupation: Blacksmith
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 9)
Armor Class 8
Hit Points 66 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 7 (-2) | 17 (+3) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 3d4+1, Ranged +1 / 3d4-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 4000 sp. Black pearl (1000 gp). Rhodochrosite (14 gp). Lapis lazuli (14 gp).
Mantus Guile, Male Tiefling [Permalink]
Personal [hide]
Description: He sports green clothing, slightly heavier than average wear. He carries with him a set of clubs, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His red hair is kept up in a ponytail inside a top hat. His eyes, though not visible through his cowl, are silver.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was taken as a slave by a traveling circus and forced to perform He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day
Ideals: Fighting. Flaws: Insomniac. Bonds: Criminal record, Religious, Slave. Occupation: Actor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'0") Tiefling, True Neutral (CR 9)
Armor Class 10
Hit Points 49 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 10 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 3d4-2, Ranged +3 / 3d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 |
Possessions: 70 pp. Blue star sapphire (1600 gp). Jade (110 gp). Golden yellow topaz (1100 gp). 1 Minor magic item. 1 Minor magic item.
Gomory Warwick, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He prefers to wear flannel. Beneath his clothing is a huge mess of scar tissue. He wears his auburn hair up. He has several tiny topaz earrings on each ear.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Energy wise he seems alert and responsive.
History: He was raised in a white middle class family as the only child. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Opinionated, Professionalism. Flaws: Mundane. Bonds: Slave, Rich. Occupation: Cook
Voice: Indian accent
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 16000 sp. Tiger eye turquoise (12 gp). Alexandrite (400 gp). Bloodstone (70 gp). Banded agate (12 gp). 1 Minor magic item.
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