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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Therlin Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has a slight overbite and is overall scrawny. She sports white long hair. She has gleaming, smiling amber eyes.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Gifted from a young age, Therlin studied abroad. She was taken from her home at a very young age. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Further expansion of business; and money/treasure

Ideals: Gifted. Flaws: Disease. Bonds: Job, Slave, Rich. Occupation: Armorer

Voice: Farmer accent

Attributes [hide]

Therlin Aranore, Female Dwarf Commoner 2
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)13 (+1) 13 (+1)11 (+0)
Skills Athletics +1, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 180 gp.


Social Check DCs


Fargrim Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a card on it. He has shaved his head bald. He is baby faced.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. A true patriot, Fargrim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Gifted from a young age, Fargrim studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. He now owns his own business.

Motivation: Revenge; and sabotage a competitor

Ideals: Gifted. Flaws: Shy. Bonds: Military, Job, Enemies. Occupation: Doctor

Voice: Jamaican accent

Attributes [hide]

Fargrim Helcral, Male Dwarf Cleric 1
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)7 (-2) 13 (+1)14 (+2)
Skills Athletics +3, Investigation +0
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 20 pp.


Social Check DCs


Adrik Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears skinny pants and wears a grey and brown robe with the hood down. His blonde hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: He hates Dwarves with a passion. As such he is filled with self loathing. Adrik enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a Dyer, his father struggled to pay the bills. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. During his travels, Adrik and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Adrik discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Adrik fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Racist, Hedonist. Bonds: Poor, Religious. Occupation: Slave Trader

Voice: Speaks like tongue is numb

Attributes [hide]

Adrik Ironfist, Male Dwarf Wizard 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)13 (+1) 14 (+2)7 (-2)
Skills Acrobatics +2, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 7000 cp. Rock crystal (80 gp).


Social Check DCs


Mormo Rise, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and has the majority of his body covered in plate. His blue hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Confrontational and typically high on some drug or another. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He's since become an addict/alcoholic.

Motivation: Money/treasure.

Ideals: Logical. Flaws: Insane, Addict. Bonds: Rich. Occupation: Map Maker

Voice: Old thin voice

Attributes [hide]

Mormo Rise, Male Tiefling Commoner 8
Medium (6'10") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 26 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)14 (+2) 16 (+3)19 (+4)
Skills Animal Handling +6, History +5
Senses Passive Perception 13
Languages Common, Sylvan, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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