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NPC Generator

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Advanced [show]


Nalral Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He wears his white hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Stoic and calm, he prefers to meditate than take action. Energy wise he seems alert and responsive.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is greedy.

Ideals: Disciplined, Professionalism. Flaws: Insane, Disease. Bonds: Rich. Occupation: Miller

Voice: Sensual and smooth

Attributes [hide]

Nalral Bigtoe, Male Dwarf Druid 8
Medium (4'0") Dwarf, Lawful Good (CR 8)
Armor Class 12
Hit Points 62 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)14 (+2) 9 (-1)5 (-3)
Skills History +5, Persuasion +0
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Infernal
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp. Blue-white diamond (2000 gp). Blue star sapphire (600 gp). Rhodochrosite (14 gp). Zircon (50 gp). Onyx (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alberich Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown tunic with green highlights, and long black pants that bunch up around his shoes. He carries with him a set of swords on his belt, each one with a amber on the hilt. His chestnut hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Alberich was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Fighting, Athletic. Bonds: Guardian, Has a crush, Adventurer, Family. Occupation: Banker

Voice: Jittery and nervous

Attributes [hide]

Alberich Frostbeard, Male Dwarf Ranger 8
Medium (4'1") Dwarf, Neutral Good (CR 8)
Armor Class 10
Hit Points 80 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)15 (+2) 12 (+1)6 (-2)
Skills History +5, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Goblin
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mûzglob Cooper, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a simple white robe with green stripes complete with hood. His brown hair is still thick. His eyes are gray and catlike.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up work as a Barkeep and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Expand his business.

Ideals: Justice. Flaws: Antagonistic, PTSD. Bonds: Job. Occupation: Barkeep

Voice: Low and grunting

Attributes [hide]

Mûzglob Cooper, Male Half-Orc Druid 3
Medium (5'4") Half-Orc, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)9 (-1) 10 (+0)16 (+3)
Skills Arcana +1, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp. Silver comb with moonstones (800 gp). 1 Crowbar.


Social Check DCs


Lone Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she tends to wear a large pastel jacket. Her orange fur is smooth and relatively long. She has gleaming, smiling copper eyes.

Personality: Aggressive, abrasive, and angry, Lone embodies much of what other species detest in the Tabaxis. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has gone from town to town working and never settling down anywhere, but has fallen for a local Gardener. She hasn't told them the truth, but wants to settle down with them.

Motivation: Wants her loneliness to end.

Flaws: Antagonistic, PTSD. Bonds: Has a crush, Military. Occupation: Tanner

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Lone Paws, Female Tabaxi Sorcerer 4
Medium (4'9") Tabaxi, Lawful Evil (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)14 (+2) 11 (+0)15 (+2)
Skills Acrobatics +5, Persuasion +4
Senses Passive Perception 10
Languages Common, Ignan, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 300 gp.


Social Check DCs

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