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NPC Generator

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Advanced [show]


Windy Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has done his best to style his red fur to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He comes from a rich western family. His father was a soldier and died while he was still young. Windy was left his father's suit of armor and trained in its use and care. He left for the west, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it

Ideals: Joker. Flaws: Secretive. Bonds: Rich, Immigrant, Military. Occupation: Painter

Voice: High pitched and raspy

Attributes [hide]

Windy Hummingbird, Male Tabaxi Druid 10
Medium (5'5") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 52 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)10 (+0) 11 (+0)11 (+0)
Skills Animal Handling +4, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nedda Nimblefingers, Female Halfling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears just a red suit. Beneath her clothing is a huge mess of scar tissue. Her red hair is cut short. She is baby faced.

Personality: A deeply religious woman she believes everything happens for a reason. She enjoys reading and quiet.

History: She was born in the north. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. She left for the north, certain she would find work there.

Motivation: A strong sense of loyalty to Gnomish people; and gnomish compassion

Ideals: Logical. Flaws: Racist. Bonds: Slave, Religious, Immigrant. Occupation: Carter

Voice: Strong lisp

Attributes [hide]

Nedda Nimblefingers, Female Halfling Warlock 6
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 8 (-1)12 (+1)
Skills Intimidation +4, Religion +5
Senses Passive Perception 9
Languages Common, Halfling, Giant, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 200 gp. Violet garnet (300 gp). Chrysoprase (40 gp). Peridot (40 gp). 3 Smokesticks.


Social Check DCs


Caramip Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She carries with her a set of quarterstaffs on her belt, each one with a jet on the hilt. She sports a flattop hair cut. She is baby faced.

Personality: Caramip is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. As long as the job gets done she does not care how it got done.

History: She was raised in a desert tribe. Over the years she perfected her riding and shooting skills. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Caramip fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it

Ideals: Fighting, Extrovert, Professionalism. Bonds: Poor, Nature. Occupation: Map Maker

Voice: Slow speaker

Attributes [hide]

Caramip Nucklestamp, Female Gnome Rogue 4
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)14 (+2) 14 (+2)9 (-1)
Skills Nature +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Druidic
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Jarana Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has slicked back white hair. Her blue eyes have a joyful gleam in them most of the time.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants to meet her childhood hero

Bonds: Enemies, In love, Criminal record, Guardian, Adventurer. Occupation: Blacksmith

Voice: Voice breaks

Attributes [hide]

Jarana Balderk, Female Dwarf Druid 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 13 (+1)11 (+0) 11 (+0)15 (+2)
Skills Animal Handling +2, History +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 4000 cp.


Social Check DCs

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