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NPC Generator

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Advanced [show]


Godfrey Bradley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'10" and is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He has done his best to style his golden hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted arcane powers by his dying sister.

Motivation: To get a good night's sleep; and to prove his worth to the world

Ideals: Gifted. Flaws: Insomniac, Impulsive, Disease. Bonds: Rich. Occupation: Baker

Voice: Speaks with squeezed throat

Attributes [hide]

Godfrey Bradley, Male Human Adept 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)11 (+0) 18 (+4)13 (+1)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 60 gp.


Social Check DCs


Lance Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and red handkerchief worn on his left side, and he perpetually has his pickaxe ready. He wears his silver hair up. His eyes are violet and catlike.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Animals are drawn to him, and he is able to talk to them.

History: The child of a Banker, who enjoyed hunting, Lance was taken on many hunting expeditions. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in pickaxe use. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: A deep hatred of gnolls; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined, Gifted. Bonds: Nature, Enemies. Occupation: Body Guard

Voice: Smooth and feminine

Attributes [hide]

Lance Mitchell, Male Human Barbarian 1
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)14 (+2) 15 (+2)12 (+1)
Skills Nature +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 500 sp.


Social Check DCs


Oriel Hornsby, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she is wearing the road beaten gear of a warrior. She has styled her white hair well, parting it to the right. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: From birth she was tutored by a cruel and relentless mentor. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. By chance she met her sister recently and the two have been together since.

Motivation: She is not mentally stable, and does not behave rationally; and find a way to reverse the transformation of her sister

Ideals: Fighting, Joker. Flaws: Insane. Bonds: Family, Mentor. Occupation: Dilettante

Voice: Squeaky

Attributes [hide]

Oriel Hornsby, Female Human Cleric 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)14 (+2) 13 (+1)10 (+0)
Skills Medicine +4, Nature +5
Senses Passive Perception 11
Languages Common, Terran, Aquan
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Astley, Male Human [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. His red hair is thinning but still full. His hazel eyes lackadaisically let the world flow into them.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is an amazing painter.

History: Patrick was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying brother.

Motivation: Wants his loneliness to end; and wants a kiss

Ideals: Gifted. Flaws: Terse. Bonds: Poor, Adventurer, Has a crush. Occupation: Miller

Voice: Voice breaks

Attributes [hide]

Patrick Astley, Male Human Warrior 9
Medium (5'6") Human, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 64 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)13 (+1) 14 (+2)11 (+0)
Skills Animal Handling +5, Performance +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 80000 cp. Peridot (30 gp). Violet garnet (200 gp). Tiger eye turquoise (13 gp). Amethyst (70 gp).


Social Check DCs

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