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NPC Generator

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Advanced [show]


Henry Reid, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is long and chestnut with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. He has gray eyes and a brown hat with a white feather.

Personality: Henry hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Born to a pair of adventurers, Henry grew up listening to his father's many stories. He was an apprentice working in his father's forge. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and he has passion for adventuring and risk

Ideals: Athletic, Artistic. Bonds: Adventurer, Job. Occupation: Assassin

Voice: Strong lisp

Attributes [hide]

Henry Reid, Male Human Expert 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)16 (+3) 15 (+2)11 (+0)
Skills Insight +5, Performance +3
Senses Passive Perception 12
Languages Common, Auran, Aquan, Sylvan
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 600 gp. Rhodochrosite (13 gp). Chalcedony (30 gp).


Social Check DCs


Cora Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears a red shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. She has a long brown ponytail with little hanging trinkets. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is a font of random trivia from the lore and stories she has discovered

History: When she was but 5 years old her parents immigrated from the north. She was an athlete and attended two major summer competitions. She never won. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To share knowledge with the world.

Ideals: Logical, Athletic. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Barkeep

Voice: Uses lots of figures of speech

Attributes [hide]

Cora Goodearth, Female Halfling Barbarian 6
Small (2'8") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 55 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)10 (+0) 10 (+0)8 (-1)
Skills Performance +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Cloak Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a simple burlap shirt and baggy pants. She conceals her scythe with her veritable burlap sack of a shirt. She keeps her red fur in a flapper bob. Her otherwise smooth face is marked with small tiny scars.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born on a small isolated farm. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Armorer. She has worked as a Armorer like her mother before her.

Motivation: She wants to get laid; and a rival would like her out of the picture

Bonds: Criminal record, Family, Nature, Job, Has a crush. Occupation: Armorer

Voice: Pronounces difficult words wrong

Attributes [hide]

Cloak Candle, Female Tabaxi Fighter 9
Medium (5'9") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 72 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)15 (+2) 13 (+1)19 (+4)
Skills Arcana +5, Survival +4
Senses Passive Perception 11
Languages Common, Aquan, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 600 gp. Deep blue spinel (800 gp). Aquamarine (800 gp). Iolite (30 gp). Red spinel (40 gp). Malachite (6 gp). Aquamarine (800 gp).


Social Check DCs


Art Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears brown painted combat armor at almost all times, and sports empty pouches on her belt. Her white fur is still thick. Her eyes are copper and catlike.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is lazy and tries to find solutions quickly.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was granted martial powers by her dying brother.

Motivation: She feels kind of lost in life; and she wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Depressed, Lazy. Bonds: Military. Occupation: Apothecary

Voice: Speaks through clenched teeth

Attributes [hide]

Art Of Ale, Female Tabaxi Barbarian 1
Medium (5'3") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)11 (+0) 14 (+2)14 (+2)
Skills Animal Handling +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp.


Social Check DCs

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