Conrad Middleton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a brown top hat and brown clothes. His white hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are amber.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He would rather hide behind his crafts than deal with other people.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: A strong sense of loyalty to Tabaxi people.
Ideals: Athletic, Artistic. Flaws: Shy, Racist. Bonds: Job, Military. Occupation: Dyer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 10)
Armor Class 11
Hit Points 20 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +5
Possessions: 1800 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). Large well-done wool tapestry (500 gp). A necklace of small pink pearls (5000 gp). Golden circlet with four aquamarines (5000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arara Arnuanna, Female Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has styled her golden hair well, parting it to the left. Her green eyes dart from person to person to random spaces in the air.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Flattery will make her almost putty in your hands.
History: She was born to a criminal king-pin and mafia family When money was particularly tight she was walking through alleys when she overheard a Healer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Being a Healer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she seems to be bored by most things
Ideals: Optimist. Flaws: Selfish, Mundane. Bonds: Criminal record, Poor. Occupation: Healer
Voice: Boston accent
Attributes [hide]
Medium (5'0") Half-Elf, True Neutral (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 200 gp. Eyepatch with mock eye of sapphire and moonstone (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver chalice with lapis lazuli gems (60 gp).
Jane Preston, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a simple burlap shirt and baggy pants. She conceals her greatsword with her veritable burlap sack of a shirt. She has a very tight haircut. She is baby faced.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Jane hails from a village terrorized by dire rats. In her 17th year, her parents were killed by a dire rats raid, leaving Jane alone in the world. After a stint in an orphanage, she was adopted. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She has a crush on the local Spy; and she is being blackmailed/forced/etc and this influences her actions
Flaws: Insomniac. Bonds: Job, Enemies, Criminal record, Has a crush. Occupation: Armorer
Voice: High pitched, excited
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1 Chain shirt.
Cockaby Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is well dressed, constantly wearing a tan suit, yellow shirt, and white tie. His moppish red hair is in a traditional bowl cut. His blue eyes lackadaisically let the world flow into them.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is frequently practicing swordplay.
History: He was raised in a desert tribe. His mother was a soldier and died while he was still young. Cockaby was left his mother's suit of armor and trained in its use and care. He tends to his Barber job now, and dutifully fulfills any obligations he has.
Motivation: He's looking for his big break; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Justice. Bonds: Military, Nature, Job, Adventurer. Occupation: Barber
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Elven
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
Possessions: 7000 sp. Obsidian (7 gp). Tourmaline (140 gp). Alexandrite (1000 gp).
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Their contribution stands as a beacon of hope for all adventurers!


