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NPC Generator

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Advanced [show]


Oolah Garrick, Female Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a robe, a symbol of luck around her neck, and a bow on her belt. She has a very tight haircut. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Oolah lived on a farm with her father, near the main road leading to a nearby town. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has achieved small success as a Baker.

Motivation: To share knowledge with the world; and she has a rivalry with the church that dominates her actions

Ideals: Fighting, Logical. Bonds: Job, Family, Religious. Occupation: Baker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Oolah Garrick, Female Half-Orc Commoner 10
Medium (4'9") Half-Orc, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 59 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)12 (+1) 10 (+0)13 (+1)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 800 gp.


Social Check DCs


Greeba Conway, Female Half-Orc [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior, and carries hammers. Her white hair is knotted and matted. She is baby faced.

Personality: Calm and collected, she is a well trained Fortune-teller. Greeba enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Greeba was raised in a hard working conservative environment. She was an apprentice working in her father's forge. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She wants nothing more than to rejoin the army; and obtaining odd cultural tiefling artifacts is her passion

Ideals: Fighting. Flaws: Hedonist. Bonds: Poor, Job, Adventurer, Military. Occupation: Fortune-teller

Voice: Slow speaker

Attributes [hide]

Greeba Conway, Female Half-Orc Monk 17
Medium (4'11") Half-Orc, Neutral Good (CR 17)
Armor Class 12
Hit Points 126 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)7 (-2) 12 (+1)12 (+1)
Skills Insight +7, Investigation +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +3

Possessions: 200 pp. Brown-green garnet (160 gp). Red spinel (160 gp). Zircon (30 gp). Deep blue spinel (1400 gp). Golden yellow topaz (1400 gp). Citrine (30 gp). Bloodstone (30 gp). Amethyst (160 gp). Coral (160 gp). Moss agate (14 gp). Golden pearl (160 gp). Violet garnet (1400 gp). Rose (30 gp). Fire opal (1200 gp).


Social Check DCs


Veit Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is well dressed, but even with his fine clothing he looks run-down. He has black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not believe in violence as a means to an end. He is a dedicated Carter but believes his peers are too gung-ho.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father took him hunting and taught him how to get in the mind of other creatures. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Athletic, Pacifist. Flaws: Emotional. Bonds: Military, Nature. Occupation: Carter

Voice: Dutch accent

Attributes [hide]

Veit Rubyeye, Male Dwarf Warrior 12
Medium (4'0") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 118 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 20 (+5)8 (-1) 16 (+3)13 (+1)
Skills Animal Handling +7, Survival +7
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3

Possessions: 3000 gp. Sapphire pendant on gold chain (1300 gp). Large well-done wool tapestry (300 gp). Jeweled electrum ring (3000 gp).


Social Check DCs


Heian Galanodel, Male Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears suspenders and tan workpants. His shirt is red, and he wears a heavy tan leather apron most of the time. His red hair is cut short with large spiked bangs in the front. He has a dull look in his blue eyes.

Personality: Heian is depressed about a lot of things. He tends to be a nihilist. He uses divination through singing.

History: Gifted from a young age, Heian studied abroad. He dropped out of school before completing his studies. He inherited the family business which he has now maintained for 2 years.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a shoemaker and was forced into it by his family

Ideals: Gifted, Logical. Flaws: Depressed. Bonds: Job, Family. Occupation: Shoemaker

Voice: Prounounces S like Z

Attributes [hide]

Heian Galanodel, Male Elf Wizard 3
Medium (5'3") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 16 (+3)10 (+0)
Skills Athletics +3, Investigation +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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