Cecily Landon, Female Human [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, and she perpetually has her monstrous two handed axe ready. Her long chestnut hair is drawn into a two foot long braid. She has a tattooed face.
Personality: Cecily is depressed about a lot of things. She tends to be a nihilist. She misses her home and complains about the freezing weather, even in summer.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Cecily's homeland. Cecily decided to take the middle way and become a bodyguard. She has been a successful dealer in antiques buying low and selling high.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Ideals: Fighting, Gifted, Entrepeneur. Flaws: Depressed. Bonds: Immigrant. Occupation: Stableman
Voice: Raspy
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 6)
Armor Class 13
Hit Points 48 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 17 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 30000 cp. Brass mug with jade inlays (600 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item.
Pelt In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time and is in decent physical shape. Her fur is white and curly. She tend to wears goggles to shield her eyes.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Pelt was born the youngest of three triplets. She has chosen to use the inheritance that was left to her frivolously. By chance she met her sister recently and the two have been together since.
Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job
Ideals: Joker, Philantrophist. Bonds: Family, Rich, Job. Occupation: Masseuse
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. White pearl (90 gp).
Korfel Bulsara, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears dull yellow sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. His brown hair and beard is wavy and long. He has brown eyes and a yellow hat with a black feather.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He receives visions of the future at random moments
History: The child of western immigrants he idolized his mother. Korfel liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the west, certain he would find work there.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Nature. Occupation: Marshal
Voice: Whispers
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Celestial
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Daar Fharngnarthnost, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). Her copper crest is still thick. She has gold eyes.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Energy wise she seems alert and responsive.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Daar was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Daar's father didn't care for her much, and the feeling was mutual. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To clean up the streets; and to protect her home
Ideals: Joker, Professionalism, Logical. Flaws: Antagonistic. Bonds: Guardian. Occupation: Bowyer
Voice: Indian accent
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 11)
Armor Class 12
Hit Points 57 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Terran
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 2 |
Possessions: A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Brass mug with jade inlays (300 gp). Cloth of gold vestments (170 gp). Jeweled anklet (4000 gp). An abacus with copper, silver and gold markers (170 gp).
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Their contribution stands as a beacon of hope for all adventurers!

