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NPC Generator

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Advanced [show]


Arumawann Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He wears suspenders and blue workpants. His shirt is pastel, and he wears a heavy blue leather apron most of the time. He carries with him a set of axes on his belt, each one with a topaz on the hilt. His hair is always cut to a buzz. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is overprotective of those who hire his services. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: The child of western immigrants he idolized his mother. He dropped out of school before completing his studies. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Logical. Bonds: Guardian, Rich, Immigrant. Occupation: Carpenter

Voice: Boston accent

Attributes [hide]

Arumawann Miggledy, Male Gnome Bard 14
Small (3'6") Gnome, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 72 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)7 (-2) 13 (+1)11 (+0)
Skills Nature +3, Stealth +7
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 6000 gp. Large well-done wool tapestry (300 gp). A necklace of small pink pearls (5000 gp). Silver chalice with lapis lazuli gems (170 gp).


Social Check DCs


Thamior Selevarun, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a faded coat and loose pants complete with small hat. His white hair is heavily combed to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He uses divination through singing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was turned out during the war. He and his family wandered north to less war torn lands. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has comitted a past crime that haunts him to this day; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane, Antagonistic, Disease, PTSD. Occupation: Shoemaker

Voice: Nasally tone

Attributes [hide]

Thamior Selevarun, Male Elf Ranger 3
Medium (5'5") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)15 (+2) 13 (+1)16 (+3)
Skills Deception +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Elven, Gnome, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp.


Social Check DCs


Theriatis Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He wears a blue cloak and cross-gartered violet stockings. He carries with him a set of maces, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has a very tight haircut. His fierce hazel eyes like to dwell on things.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in the south. A few years later when the east was not economically sound they moved to his current location. He became a Hunter soon after.

Motivation: Sabotage a competitor; and to be a sculptor again

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Hunter

Voice: Sounds elderly

Attributes [hide]

Theriatis Qualanthri, Male Elf Commoner 7
Medium (4'8") Elf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 15 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)16 (+3) 13 (+1)12 (+1)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Aquan, Druidic, Halfling
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4

Possessions: 900 gp. Blue quartz (9 gp). Violet garnet (200 gp). Hematite (9 gp). Malachite (9 gp).


Social Check DCs


Skûn Atterton, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a long, black, dusty cloak. His auburn hair is lengthy. His blue eyes lackadaisically let the world flow into them.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is used to getting what he wants. In part because he is a meticulous planner.

History: Gifted from a young age, Skûn studied abroad. Skûn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Professionalism, Gifted. Flaws: Emotional. Bonds: Adventurer. Occupation: Brewer

Voice: Low range voice

Attributes [hide]

Skûn Atterton, Male Half-Orc Expert 4
Medium (5'5") Half-Orc, Lawful Evil (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)11 (+0) 16 (+3)9 (-1)
Skills Acrobatics +4, Religion +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 4000 sp. Coral (70 gp). Pink pearl (70 gp). Carnelian (70 gp). Eye agate (4 gp). 1 Minor magic item.


Social Check DCs

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