Theobald Holland, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 4'10", this man wears clothing that is held on in multiple layers but all of it is in poor condition. His tied-back hair is silver. His hazel eyes lackadaisically let the world flow into them.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Flaws: Sensitive, Disease, Antagonistic. Bonds: Poor, Criminal record. Occupation: Adventurer
Voice: Pronounces O like U
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 11 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 3000 sp. Tourmaline (60 gp). Sardonyx (40 gp). Citrine (40 gp). Chalcedony (40 gp).
Hunter Reed, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a brown shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He has styled his silver hair well, parting it to the left. He wears a mask on his face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born several months after his mother was called into army service. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.
Motivation: He desires power and/or immortality; and he's repulsed by the pc
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Adventurer, Military. Occupation: Weaver
Voice: Smooth and feminine
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 11)
Armor Class 9
Hit Points 36 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 10 (+0) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1
Possessions: 40 pp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Sapphire pendant on gold chain (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naamah Revulsion, Female Tiefling [Permalink]
Personal [hide]
Description: This woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She is muscular with a powerful set of arms. She wears her white hair down. She has several tiny ruby earrings on each ear.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is obsessed with a lost civilization.
History: Naamah was born in the east. At a young age she loved to build and create. While she appears to be a normal Tiefling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she has money and likes to spend it
Ideals: Persistence. Flaws: Insane. Bonds: Rich, Adventurer, Guardian, Debt. Occupation: Navigator
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 140 gp.
Rolf Conway, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and carries kukris. He has a long red beard with little hanging trinkets. He wears a mask on his face.
Personality: He snorts whenever he laughs or is feeling confident. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born into a rich family. He was taken as a slave by a traveling circus and forced to perform Being a Blacksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption.
Ideals: Fighting. Flaws: Insane. Bonds: Criminal record, Rich, Slave. Occupation: Blacksmith
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 16 (+3) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 70 gp.
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