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NPC Generator

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Advanced [show]


Heian Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. He sports a flattop hair cut. He is baby faced.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born on a small isolated farm. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Heian grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Heian. Being a Locksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture.

Ideals: Justice. Bonds: Poor, Enemies, Nature, Criminal record. Occupation: Locksmith

Voice: Scandinavian accent

Attributes [hide]

Heian Mellerelel, Male Elf Expert 3
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)11 (+0) 16 (+3)8 (-1)
Skills Deception +1, Stealth +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. A miniature golden chest with tiny emeralds lining the top (150 gp). Gold and topaz bottle stopper cork (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp).


Social Check DCs


Erias Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears an entirely grey suit with white socks and a vest with buckled shoes. His silver hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: While he acts the brute, he is far gentler than he would appear. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Erias was born the youngest of three triplets. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in bow use. He's also a talented Merchant, but doesn't like to broadcast it.

Motivation: To be a Merchant again; and meet up once more with his childhood friend

Ideals: Fighting. Bonds: Job, Family, Enemies, Adventurer. Occupation: Bounty Hunter

Voice: Scandinavian accent

Attributes [hide]

Erias Gorunn, Male Dwarf Barbarian 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 8
Hit Points 16 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)9 (-1) 10 (+0)7 (-2)
Skills Insight +2, Intimidation +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1

Possessions: 1400 sp.


Social Check DCs


Burto TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He usually wears his red robe and has his bastard sword always slung over his shoulder. He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair is braided into rings. His brown eyes are slightly larger than normal.

Personality: Eccentric and domineering, Burto will drive conversation. He always tries to repair and not replace. It was this mentality that drove him into the Armorer business.

History: Born in the west to a Armorer, Burto learned a great deal about his father's area of expertise. A gifted student he started as a Glassblower, but he got bored and became a Armorer. He has drifted from career to career and currently works as a Armorer.

Motivation: Expand his business; and several ex partners dislike his way of doing things and want revenge

Ideals: Extrovert, Persistence. Bonds: Job, Enemies. Occupation: Armorer

Voice: Speaks like tongue is numb

Attributes [hide]

Burto TellPenny, Male Halfling Rogue 6
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 37 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 14 (+2)11 (+0) 6 (-2)9 (-1)
Skills Intimidation +2, Religion +3
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp. A pair of silk slippers encrusted with tiny pearls. (80 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp).


Social Check DCs


Chenna Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a custom-built plate barding that's adorned with white lining and desert motifs. Her hair is greying and her face has many wrinkles. Her hazel unseeing eyes seem to look past you.

Personality: She is calm most of the time but flees social interaction. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She's repulsed by the PC; and regain custody of her daughter

Ideals: Gifted, Entrepeneur. Flaws: Disease, Shy, Antagonistic. Occupation: Glassblower

Voice: Prounounces S like Z

Attributes [hide]

Chenna Wildcloak, Female Halfling Aristocrat 3
Small (2'9") Halfling, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)8 (-1) 9 (-1)12 (+1)
Skills Insight +1, Stealth +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Hematite (10 gp). Jade (120 gp). 1 Masterwork Musical instrument. 1 Hourglass.


Social Check DCs

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