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NPC Generator

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Advanced [show]


Shanairla Hanali, Female Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She has the majority of her body covered in plate. She has wavy golden hair. Her blue eyes are passionate and lively.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born to a criminal king-pin and mafia family In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has built up a small fortune and can afford her own way.

Motivation: Retire the richest woman in the north.

Ideals: Opinionated, Entrepeneur. Bonds: Rich, Criminal record. Occupation: Junk Dealer

Voice: Nasally tone

Attributes [hide]

Shanairla Hanali, Female Elf Wizard 6
Medium (4'11") Elf, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 10 (+0)17 (+3) 11 (+0)13 (+1)
Skills Stealth +7
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Auran, Giant
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443320000

Possessions: 1000 gp. Fire opal (900 gp). Golden pearl (130 gp). Amethyst (130 gp). Obsidian (13 gp).


Social Check DCs


Oriff Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears a tight fitting grey shirt and pants. She is muscular with a powerful set of arms. She keeps her red hair in a pixie cut. She has gleaming, smiling amber eyes.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is a logical person and will generally grow upset if things defy logic and science.

History: Born in the south her family was never financially stable. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Oriff grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Oriff. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: A strong sense of loyalty to Human people; and she has comitted a past crime that haunts her to this day

Ideals: Logical. Flaws: Shy, Racist. Bonds: Poor, Criminal record. Occupation: Priest

Voice: High pitched and raspy

Attributes [hide]

Oriff Goldfinder, Female Dwarf Cleric 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)10 (+0) 16 (+3)12 (+1)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 60 gp. Aquamarine (200 gp).


Social Check DCs


Three Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He prefers to wear flannel. His gray fur has been sun bleached extensively. His eyes are likewise amber.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a forest tribe. He dropped out of school before completing his studies. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Marry his sister to traveling adventurers; and doesn't want to be a shipwright and was forced into it by his family

Ideals: Logical. Flaws: Terse. Bonds: Rich, Nature, Family. Occupation: Shipwright

Voice: Jittery and nervous

Attributes [hide]

Three Of Passion, Male Tabaxi Paladin 10
Medium (6'5") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 106 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)14 (+2) 10 (+0)13 (+1)
Skills Acrobatics +7, Religion +6
Senses Passive Perception 10
Languages Common, Ignan, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 180 pp.


Social Check DCs


Taklinn Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a simple brown robe with tan stripes complete with hood. He has shaved his head bald. His violet eyes dart from person to person.

Personality: Taklinn speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He takes great joy in being the best Blacksmith in town.

History: His mother raised him in a mountain cabin. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has achieved small success as a Blacksmith.

Motivation: Wants to open a new tavern.

Ideals: Impeccable. Bonds: Job, Nature, Religious. Occupation: Blacksmith

Voice: Middle-eastern accent

Attributes [hide]

Taklinn Trueanvil, Male Dwarf Monk 7
Medium (4'5") Dwarf, Lawful Good (CR 7)
Armor Class 10
Hit Points 52 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)13 (+1) 16 (+3)11 (+0)
Skills Acrobatics +3, Athletics +6
Senses Passive Perception 13
Languages Common, Dwarven, Goblin
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +6

Possessions: 100 pp. Aquamarine (1100 gp). Iolite (40 gp). Zircon (40 gp). Black pearl (1100 gp).


Social Check DCs

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