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NPC Generator

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Advanced [show]


Darrow Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 3'3". He dresses in collared shirts and wears a proper scarf over his head. His white hair has been sun bleached extensively. His gray eyes dart from person to person.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the south to a Tailor, Darrow learned a great deal about his father's area of expertise. He moved out north to avoid the crime he committed. He's also a talented Sailor, but doesn't like to broadcast it.

Motivation: He's looking for his big break.

Ideals: Persistence. Bonds: Adventurer, Job, Criminal record. Occupation: Tailor

Voice: Speaks like tongue is numb

Attributes [hide]

Darrow Fastfoot, Male Halfling Sorcerer 6
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 23 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)13 (+1) 10 (+0)14 (+2)
Skills History +4, Nature +4
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 500 gp. Fire opal pendant on a fine gold chain (1300 gp). Embroidered and bejeweled glove (2000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Qemuel Sympathy, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tight fitting green shirt and pants. He sports a flattop hair cut. His eyes are white and he is always smoking a pipe.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Qemuel was born in the south. At a young age he loved to build and create. A gifted student he started as a Bricklayer, but he got bored and became a Dilettante. Days after completing his studies, news broke out that his hometown was attacked by brigands. Qemuel was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he has passion for adventuring and risk

Ideals: Persistence. Bonds: Family, Job, Enemies, Adventurer. Occupation: Dilettante

Voice: Nasally tone

Attributes [hide]

Qemuel Sympathy, Male Tiefling Wizard 9
Medium (5'6") Tiefling, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 53 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)17 (+3) 15 (+2)13 (+1)
Skills Acrobatics +6, Athletics +5
Senses Passive Perception 12
Languages Common, Orc, Giant, Aquan
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444432100

Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs


Nelkin Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who sports red clothing, slightly heavier than average wear. His brown hair is lengthy. His eyes, though not visible through his cowl, are amber.

Personality: He is overprotective of those who hire his services. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born on a small isolated farm. Nelkin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.

Motivation: To find somewhere to settle down; and to clean up the streets

Flaws: Forgetful, Mundane. Bonds: Guardian, Nature, Immigrant. Occupation: Carter

Voice: Ums and uhs a lot

Attributes [hide]

Nelkin Goldfound, Male Halfling Aristocrat 6
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)16 (+3) 14 (+2)11 (+0)
Skills Acrobatics +4, History +6
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Druidic, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +6

Possessions: 20000 cp. Rose (40 gp). Chrysoprase (40 gp).


Social Check DCs


Helja Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a faded coat and loose pants complete with deerstalker hat. Her hair is long and white with streaks of blonde, and is pulled back with small grey clips. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She likes to make people angry or surprised. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She's since become an addict/alcoholic.

Motivation: To protect her home; and she has money and likes to spend it

Ideals: Philantrophist. Flaws: Antagonistic, Addict. Bonds: Rich, Guardian. Occupation: Barkeep

Voice: Scandinavian accent

Attributes [hide]

Helja Thrahak, Female Dwarf Adept 2
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 19 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)11 (+0) 12 (+1)12 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs

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