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Advanced [show]


Fallond Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a robe, a symbol of the four houses of cards around his neck, and a dagger on his belt. He wears his white hair up. He wears a mask on his face.

Personality: He is fixated on the number 49. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born on a small isolated farm. He dropped out of school before completing his studies. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fallond fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Logical. Flaws: Insane. Bonds: Military, Nature. Occupation: Locksmith

Voice: Soothing and warm

Attributes [hide]

Fallond Aranore, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 17 (+3)14 (+2) 12 (+1)13 (+1)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Infernal
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0

Possessions: 50 gp. Brass mug with jade inlays (500 gp). Sapphire pendant on gold chain (600 gp). Large well-done wool tapestry (500 gp). 1 Masterwork Common Melee.


Social Check DCs


Tim Jacobs, Male Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'8" and wears a worn and beaten armor. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Tim was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. Tim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Tim decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Antagonistic, Insane. Bonds: Criminal record, Poor, Adventurer. Occupation: Interpreter

Voice: Boston accent

Attributes [hide]

Tim Jacobs, Male Half-Elf Druid 3
Medium (5'8") Half-Elf, True Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)13 (+1) 16 (+3)14 (+2)
Skills Deception +4, History +3
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 2000 sp.


Social Check DCs


Zepar Turmoil, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear green pants and tee shirts. He has styled his dark red hair well, parting it to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Energy wise he seems alert and responsive.

History: Zepar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Nothing but the best is good enough for him.

Ideals: Athletic, Professionalism, Impeccable. Flaws: Antagonistic. Bonds: Poor. Occupation: Adventurer

Voice: Relaxed voice

Attributes [hide]

Zepar Turmoil, Male Tiefling Cleric 3
Medium (5'8") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)13 (+1) 11 (+0)10 (+0)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp. Bloodstone (20 gp). Coral (70 gp). Sard (20 gp).


Social Check DCs


Erky Munggen, Male Gnome [Permalink]

Personal [hide]

Description: 3'8" and muscular, this northern man wears a tan shirt with thin red vertical stripes and black pants. His golden hair is styled in orderly dreadlocks. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. Erky is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: When he was but 7 years old his parents immigrated from the north. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by giants. Erky was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He wants revenge against giants.

Ideals: Athletic. Flaws: Addict. Bonds: Enemies, Family, Immigrant. Occupation: Roofer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Erky Munggen, Male Gnome Warrior 4
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)14 (+2) 12 (+1)13 (+1)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. Golden yellow topaz (300 gp). Black pearl (300 gp). Moss agate (5 gp). 1 Minor magic item.


Social Check DCs

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