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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


William Mundy, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a violet tunic with green highlights, and long black pants that bunch up around his shoes. His white hair is smooth and relatively long. His blue eyes peer out from beneath his feathered violet hat.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a minor phobia of water and hates getting wet.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after William was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. William's mother didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Ruler for the past few years.

Motivation: Wants to open a new tavern.

Flaws: Fearful, Antagonistic. Bonds: Job, Slave. Occupation: Ruler

Voice: Dark and ominous

Attributes [hide]

William Mundy, Male Half-Elf Commoner 2
Medium (5'1") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)11 (+0) 17 (+3)13 (+1)
Skills Persuasion +3, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 380 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Guy Warwick, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear grey pants and tee shirts, he is not a threatening figure. He has done his best to style his golden hair to look like a famous performer. His eyes are a pleasant brown.

Personality: Prone to second guessing himself, he comes off as nervous. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has since lost track of the people in his past.

Motivation: He'd like to take his coworkers down a peg; and doesn't want to be a engraver and was forced into it by his family

Ideals: Gifted. Flaws: Shy. Bonds: Debt, Family, Job. Occupation: Engraver

Voice: Soft and melodious

Attributes [hide]

Guy Warwick, Male Human Ranger 1
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 14 (+2)17 (+3) 14 (+2)7 (-2)
Skills Insight +4, Intimidation +0
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Draconic
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 sp. Obsidian (8 gp). 1 Masterwork Common Melee.


Social Check DCs


Shivering Of Stars, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown cloak and cross-gartered black stockings, and she perpetually has her kukri ready. Her lavender fur is thinning but still full. Her eyes, though not visible through her cowl, are amber.

Personality: Shivering is depressed about a lot of things. She tends to be a nihilist. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Shivering was born in the west. At a young age she loved to build and create. She was taken as a slave by a traveling circus and forced to perform She is searching for what she claims is her rightful reward.

Motivation: She loathes her own lifestyle; and she wants to meet her childhood hero

Ideals: Fighting, Persistence. Flaws: Depressed. Bonds: Adventurer, Slave. Occupation: Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Shivering Of Stars, Female Tabaxi Warrior 2
Medium (5'6") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)13 (+1) 13 (+1)9 (-1)
Skills Performance +1, Religion +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Krimmon Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many grey ritualistic tattoos. He is generally shirtless and showing off his tattooed chest. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are green and catlike.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He has money and likes to spend it.

Flaws: Shy. Bonds: Rich, Mentor, Enemies. Occupation: Barkeep

Voice: Spits words with contempt

Attributes [hide]

Krimmon Honeypot, Male Halfling Commoner 6
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 15 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)11 (+0) 8 (-1)16 (+3)
Skills Deception +6, Intimidation +6
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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