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NPC Generator

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Advanced [show]


Jheri Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: She has a missing left arm. She wears dull green sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed ceremonial dagger, just in case. Her scarlet crest is smooth and relatively long. Her eyes are likewise gold.

Personality: She is witty, but her monotone delivery comes off as unnerving Further she is a bit of a stoner and is frequently out of it.

History: A powerful brothel owner made her what she is. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She's since become an addict/alcoholic.

Motivation: She's attracted to the PC; and she feels the way she acts is they only way to get by in the world

Ideals: Joker, Gifted. Flaws: Addict. Bonds: Mentor. Occupation: Knight

Voice: Strong lisp

Attributes [hide]

Jheri Bhenkumbyrznaax, Female Dragonborn Druid 1
Medium (6'7") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)11 (+0) 13 (+1)10 (+0)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 150 gp.


Social Check DCs


Melissa Jenkins, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a violet vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her violet boots flare out at the collars. Her brown hair is thinning but still full. Her amber eyes are slightly larger than normal.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was born to a pair of big game hunters, but was frequently ill as a child. From there she went from mercenary job to mercenary job. She has worked as a Adventurer like her mother before her.

Motivation: Several ex partners dislike her way of doing things and want revenge; and an old rival family wants her found

Flaws: Disease. Bonds: Family, Job, Adventurer, Enemies. Occupation: Adventurer

Voice: Soft and melodious

Attributes [hide]

Melissa Jenkins, Female Half-Elf Fighter 11
Medium (4'10") Half-Elf, Neutral Good (CR 11)
Armor Class 11
Hit Points 99 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)12 (+1) 14 (+2)12 (+1)
Skills Deception +5, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 330 pp. Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Golden circlet with four aquamarines (4000 gp). Fire opal pendant on a fine gold chain (600 gp). An abacus with copper, silver and gold markers (180 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp).


Social Check DCs


Quick In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She carries with her a set of lances on her belt, each one with a opal on the hilt. She has dyed her greying beige fur a little too much giving a sharp beige color. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Being a Armorer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is a bit of a kleptomaniac; and she is not mentally stable, and does not behave rationally

Ideals: Fighting, Artistic. Flaws: Greedy, Insane. Bonds: Criminal record. Occupation: Armorer

Voice: Deep voice with rolling R's

Attributes [hide]

Quick In the Storm, Female Tabaxi Cleric 4
Medium (6'3") Tabaxi, Lawful Evil (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)14 (+2) 14 (+2)18 (+4)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Draconic, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 400 gp. Blue quartz (13 gp). Rose (50 gp). Aquamarine (900 gp). 1 Minor magic item.


Social Check DCs


Zaffrab Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries a battered axe and tarnished pickaxe as well. He sports a flattop hair cut. He has a dull look in his blue eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a font of random trivia from the lore and stories he has discovered

History: Born to a Sage, his mother struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zaffrab fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He desires power and/or immortality.

Ideals: Fighting, Disciplined, Logical. Bonds: Poor, Immigrant. Occupation: Soapmaker

Voice: Draws out vowels

Attributes [hide]

Zaffrab Ironhide, Male Gnome Aristocrat 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 14 (+2)12 (+1) 8 (-1)10 (+0)
Skills Acrobatics +5, Insight +1
Senses Passive Perception 9
Languages Common, Gnome, Aquan
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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