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NPC Generator

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Advanced [show]


Efferil Fidget, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is chestnut and very short. His eyes are violet and he is always smoking a pipe.

Personality: He dislikes all the random violence that takes place in the east. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a mountains tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Being a Unemployed kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Pacifist, Fighting. Bonds: Poor, Nature, Criminal record. Occupation: Unemployed

Voice: Prounounces S like Z

Attributes [hide]

Efferil Fidget, Male Half-Elf Bard 5
Medium (5'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 14
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)7 (-2) 10 (+0)13 (+1)
Skills Intimidation +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Golden yellow topaz (300 gp). Azurite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vondal Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is blonde and curly. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a Barrister first and foremost. He believes firmly that knowledge should be universal. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised by priests from a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He tends to his Barrister job now, and dutifully fulfills any obligations he has.

Motivation: To reunite with his old friends; and further expansion of business

Flaws: Fearful. Bonds: Adventurer, Job, Religious, Mentor. Occupation: Barrister

Voice: Middle-eastern accent

Attributes [hide]

Vondal Hammerstone, Male Dwarf Rogue 7
Medium (4'2") Dwarf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 46 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)15 (+2) 14 (+2)8 (-1)
Skills Animal Handling +5, Arcana +5
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Halfling
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 90 pp. Bloodstone (60 gp). Pink pearl (60 gp).


Social Check DCs


Karg Watson, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has moderate length black hair. His amber eyes dart from person to person.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He struck the Map Maker job and began his own company from there.

Motivation: He has money and likes to spend it; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Entrepeneur. Flaws: Selfish. Bonds: Job, Rich, Adventurer. Occupation: Map Maker

Voice: Eastern European accent

Attributes [hide]

Karg Watson, Male Half-Orc Aristocrat 4
Medium (6'7") Half-Orc, Neutral Evil (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills Athletics +4, Religion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 10000 sp. Chrysoberyl (100 gp). Hematite (7 gp). Sard (70 gp). Bloodstone (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Mara Berevan, Female Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she has the majority of her body covered in plate. Her hair is white and very short. She wears large thick round spectacles.

Personality: She hates goblins. She views them as having robbed her home of its proper glory. She is skeptical of what others tell her and is slow to trust.

History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. She moved from fad to fad and when she turned 15 she discovered writing. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Revenge; and she has a rivalry with the church that dominates her actions

Ideals: Artistic. Flaws: Shy. Bonds: Enemies, Religious. Occupation: Courier

Voice: Speaks like tongue is numb

Attributes [hide]

Mara Berevan, Female Elf Commoner 3
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)5 (-3) 17 (+3)14 (+2)
Skills Medicine +5, Persuasion +4
Senses Passive Perception 13
Languages Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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