Shivering In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. She wears her cinnamon fur up. She wears round tiny glasses practically rammed into her face.
Personality: She has always had a great fascination with Half-Orc culture. She is a very good compulsive liar and kleptomaniac.
History: She was born in the north, but her parents moved at a very young age to the east. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Being a Dyer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Wants to have a good time and be beloved; and a rival would like her out of the picture
Ideals: Optimist. Flaws: Racist. Bonds: Criminal record, Immigrant, Family. Occupation: Dyer
Voice: pre-pubescent
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Evil (CR 4)
Armor Class 11
Hit Points 9 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 500 gp. 1 Minor magic item.
Ugol Tatum, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears white leather gloves, a white jacket, and tight pants. He wears his golden hair down. His eyes are hazel and he is always smoking a pipe.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved out south to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture
Ideals: Joker, Justice. Bonds: Poor, Criminal record, Slave. Occupation: Gardener
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'10") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 14 (+2) | 7 (-2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Ahrim Obscure, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears tight fighting clothing, which leaves very little to the imagination. He has dyed his greying blue hair a little too much giving a sharp blue color. He has red eyes and a green hat with a blue feather.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Ahrim lived on a farm with his father, near the main road leading to a nearby town. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to raise his children well.
Ideals: Fighting, Entrepeneur, Impeccable. Flaws: Mundane. Bonds: Family. Occupation: Fortune-teller
Voice: Uses sign language
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 8 (-1) | 16 (+3) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Ignan, Gnome, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 pp. Star rose quartz (70 gp).
Boddynock Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'8" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in a clean tan cloak covering his clean studded leather. He has dyed his greying brown hair a little too much giving a sharp brown color. His blue eyes dart from person to person to random spaces in the air.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not trust anyone and sleeps with one eye open.
History: Born to a Locksmith, his mother struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He has dedicated himself to building a better kind of golem.
Motivation: To be a Locksmith again.
Flaws: Insomniac. Bonds: Job, Poor, Adventurer. Occupation: Map Maker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 17 (+3) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
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