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NPC Generator

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Advanced [show]


Aramil Netyoive, Male Elf [Permalink]

Personal [hide]

Description: He tends to wear a large tan jacket. He is portly but not overly obese. His brown hair is thinning but still full. He has green eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the north, but his parents moved at a very young age to the south. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: His religion dominates his actions; and he is greedy

Ideals: Joker. Flaws: Emotional. Bonds: Immigrant, Rich, Religious. Occupation: Architect

Voice: Australian accent

Attributes [hide]

Aramil Netyoive, Male Elf Rogue 3
Medium (5'4") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)10 (+0) 14 (+2)11 (+0)
Skills Sleight of Hand +2, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 13000 cp. Deep blue spinel (700 gp). 1 Masterwork studded leather. 1 Chain shirt.


Social Check DCs


Sybil Blyth, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her blonde hair is lengthy. This violet eyed easterner is not easily forgotten.

Personality: Sybil is depressed about a lot of things. She tends to be a nihilist. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born the only child of a wealthy merchant. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Sybil took refuge in the old dungeon and found the beat up shortspear and armor she uses now. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and she desires power and/or immortality

Ideals: Fighting, Entrepeneur. Flaws: Depressed. Bonds: Adventurer, Nature. Occupation: Crown-heir

Voice: Aggressive tone

Attributes [hide]

Sybil Blyth, Female Human Wizard 11
Medium (5'10") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 32 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)15 (+2) 13 (+1)10 (+0)
Skills Persuasion +4
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +2 / 3d8-2, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444432

Possessions: 2300 gp. Sapphire pendant on gold chain (2100 gp).


Social Check DCs


Artin Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her whole body is exceptionally muscular. She has shaved her head bald. Her green unseeing eyes seem to look past you.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She receives visions of the future at random moments

History: Artin hails from a village terrorized by gnolls. A gifted student she started as a Interpreter, but she got bored and became a Shipwright. She ran away from her former home and has been making her living as a Shipwright for the past few years.

Motivation: Wants to open a new tavern; and expand her business

Ideals: Gifted. Flaws: Disease. Bonds: Immigrant, Job, Enemies. Occupation: Shipwright

Voice: Speaks like tongue is numb

Attributes [hide]

Artin Torunn, Female Dwarf Paladin 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 10 (+0)15 (+2) 14 (+2)10 (+0)
Skills History +4, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Giant
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 6000 cp.


Social Check DCs


Moon Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a pastel armored body suit, with a simple green line shooting up and back down. His fur is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: Always inclined to offer people food he seems plenty friendly. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in the east his family was never financially stable. His father had invested heavily in several trade routes and wanted him to inherit them. He used his abilities to travel the world and help people.

Motivation: He is currently in port desperately looking for someone to get him out; and to prove his worth to the world

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Poor, Slave. Occupation: Baker

Voice: Tuts and clicks tongue

Attributes [hide]

Moon Thundercloud, Male Tabaxi Paladin 3
Medium (6'2") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)13 (+1) 9 (-1)12 (+1)
Skills Nature +3, Stealth +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Chalcedony (30 gp). Jade (140 gp). 1 Tanglefoot bags. 1 Everburning torch.


Social Check DCs

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