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NPC Generator

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Advanced [show]


Tricking Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: This northern woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her clothes are grease stained in places. Her fur is beige and curly. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is overprotective of those who hire her services. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.

History: Born to a pair of adventurers, Tricking grew up listening to her father's many stories. She has had some formal music training, and achieved minor success. She moves from town to town, unable to find a place to settle.

Motivation: She desires power and/or immortality.

Ideals: Artistic. Bonds: Poor, Immigrant, Guardian, Family, Adventurer. Occupation: Masseuse

Voice: Uses sign language

Attributes [hide]

Tricking Grass, Female Tabaxi Bard 8
Medium (4'9") Tabaxi, Chaotic Good (CR 8)
Armor Class 11
Hit Points 55 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)11 (+0) 10 (+0)8 (-1)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Olgoth Dudley, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing right arm. He sports black clothing, slightly heavier than average wear. His black hair is still thick. His eyes are likewise brown.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by illithids. Olgoth was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he'd like to take his coworkers down a peg

Bonds: Job, Enemies, Religious, Poor. Occupation: Shepherd

Voice: Speaks like tongue is numb

Attributes [hide]

Olgoth Dudley, Male Half-Orc Fighter 7
Medium (5'1") Half-Orc, Lawful Good (CR 7)
Armor Class 13
Hit Points 65 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)9 (-1) 11 (+0)16 (+3)
Skills Intimidation +6, Medicine +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1000 gp. Star ruby (1000 gp). Citrine (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Faran Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt. He carries with him a set of greataxes on his belt, each one with a ruby on the hilt. His hair is silver and very short. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to make almost anything out of random pieces of junk.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He was granted necromantic powers by his dying brother.

Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent father

Ideals: Fighting, Gifted, Artistic. Bonds: Family. Occupation: Map Maker

Voice: Pirate accent

Attributes [hide]

Faran Goodbarrel, Male Halfling Ranger 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 43 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 16 (+3)10 (+0) 12 (+1)14 (+2)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 900 gp. Eye agate (12 gp). Deep blue spinel (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Skoth Everly, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and wears white leather gloves, a white jacket, and tight pants. He keeps his white hair in a flapper bob. His hazel eyes dart from person to person.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He plays an instrument quite well.

History: He was born at the edge of vast desert. A gifted student he started as a Mercenary, but he got bored and became a Armorer. He has drifted from career to career and currently works as a Armorer.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Artistic. Flaws: Cynical. Bonds: Nature, Job. Occupation: Armorer

Voice: Spits and sputters

Attributes [hide]

Skoth Everly, Male Half-Orc Expert 11
Medium (5'4") Half-Orc, Chaotic Good (CR 11)
Armor Class 11
Hit Points 66 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)12 (+1) 17 (+3)13 (+1)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Orc, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3

Possessions: 2600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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