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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Purban Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears a sleeveless long coat of deep white leather and dull tan iron scale mail. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His gray eyes are slightly larger than normal.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also is a firm believer in the manly ideal.

History: Purban was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His childhood dream was to be a Fletcher, but he was a colossal failure. He then took over the family business and is one of the better Dilettante for hire.

Motivation: He's looking for his big break; and he desires power and/or immortality

Flaws: Selfish, Impulsive. Bonds: Poor, Job, Adventurer. Occupation: Dilettante

Voice: Laughs frequently while speaking

Attributes [hide]

Purban Whispermouse, Male Halfling Barbarian 6
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 16
Hit Points 53 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)21 (+5) 12 (+1)16 (+3) 11 (+0)16 (+3)
Skills Performance +6, Stealth +8
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Aquan, Orc
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5

Possessions: 700 gp. Jet (130 gp).


Social Check DCs


Mary Dumph, Female Human [Permalink]

Personal [hide]

Description: The light-skinned woman stands 4'9" and wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her blonde hair is cut short. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She will rave to anyone who will listen. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She is the product a well kept family trust fund and as such has never really known need. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Mary grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mary. She became a Weaver soon after.

Motivation: She is unsatisfied with her job; and she has decided she is irredeemable

Flaws: Insane. Bonds: Rich, Adventurer, Criminal record, Job. Occupation: Weaver

Voice: Whispers

Attributes [hide]

Mary Dumph, Female Human Rogue 1
Medium (4'9") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)11 (+0) 16 (+3)15 (+2)
Skills Persuasion +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 2000 cp. 1 Silk rope.


Social Check DCs


Ernest Kimberly, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses in brown turtlenecks beneath a black coat with blue slacks. His moppish red hair is in a traditional bowl cut. His eyes are a pleasant violet.

Personality: Aggressive, abrasive, and angry, Ernest embodies much of what other species detest in the Humans. He is a ruthless business man, a trait he acquired from his mother.

History: He was raised in a mountains tribe. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He's since become an addict/alcoholic.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Antagonistic, Addict. Bonds: Nature, Job. Occupation: Carter

Voice: Speaks through clenched teeth

Attributes [hide]

Ernest Kimberly, Male Human Aristocrat 11
Medium (6'4") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 27 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)14 (+2) 7 (-2)15 (+2)
Skills Arcana +6, Persuasion +6
Senses Passive Perception 8
Languages Common, Undercommon, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 16000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nala Ghaallixirn, Female Dragonborn [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her scarlet crest has been sun bleached extensively. She has several tiny amber earrings on each ear.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has been a successful dealer in antiques buying low and selling high.

Motivation: Nothing but the best is good enough for her; and retire the richest woman in the north

Ideals: Entrepeneur, Impeccable, Joker. Bonds: Rich. Occupation: Cook

Voice: Soft and mumbly

Attributes [hide]

Nala Ghaallixirn, Female Dragonborn Sorcerer 4
Medium (6'2") Dragonborn, Chaotic Good (CR 4)
Armor Class 12
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)11 (+0) 18 (+4)15 (+2)
Skills Athletics +2, History +2
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 37000 sp.


Social Check DCs

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