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NPC Generator

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Advanced [show]


Krimp Colby, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white tunic with green highlights, and long white pants that bunch up around his shoes. He wears his golden hair up. He has several tiny ruby earrings on each ear.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Krimp grew up listening to his father's many stories. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has recently gotten a pet goose that steals things from people.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Optimist. Bonds: Rich, Adventurer, Criminal record, Family, Job. Occupation: Slave Trader

Voice: Soothing and warm

Attributes [hide]

Krimp Colby, Male Half-Orc Warrior 4
Medium (5'4") Half-Orc, True Neutral (CR 4)
Armor Class 10
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)12 (+1) 15 (+2)11 (+0)
Skills Persuasion +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Hupe Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a long, red, dusty cloak. His hair is cut close to his head. He has several tiny ruby earrings on each ear.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in shield use. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and expand his business

Ideals: Fighting. Flaws: Impulsive. Bonds: Rich, Enemies, Adventurer, Job. Occupation: Carter

Voice: Forgets to breathe while speaking

Attributes [hide]

Hupe Silvereyes, Male Halfling Cleric 1
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 12 (+1)14 (+2) 10 (+0)13 (+1)
Skills Intimidation +3, Stealth +6
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Celestial
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 sp.


Social Check DCs


Traubon Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears skinny pants and wears a grey and green robe with the hood down. His blonde hair is cut jaggedly and amateurishly. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He got into the Mortician business at a young age. When Traubon reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To find somewhere to settle down; and further expansion of business

Ideals: Persistence, Logical. Flaws: Mundane. Bonds: Job, Military. Occupation: Mortician

Voice: Cold and demanding tone

Attributes [hide]

Traubon Trueblood, Male Dwarf Barbarian 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 8 (-1)12 (+1) 9 (-1)11 (+0)
Skills Arcana +3, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Eleanor Ryland, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'8" and wears dull grey sweaters, loose red pants, and alligator leather shoes. Beneath her sweater she keeps a concealed club, just in case. Her right hand appears badly burned and disfigured. Her long black hair is drawn into a two foot long braid. Her eyes are brown and catlike.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: The child of a Sellsword, who enjoyed hunting, Eleanor was taken on many hunting expeditions. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting illithids, the young Eleanor began to lead the lost caravan. She's also a talented Sellsword, but doesn't like to broadcast it.

Motivation: To be a Sellsword again.

Ideals: Entrepeneur. Bonds: Job, Enemies, Nature. Occupation: Bowyer

Voice: Uses sign language

Attributes [hide]

Eleanor Ryland, Female Human Druid 1
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)12 (+1) 14 (+2)14 (+2)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 40 pp.


Social Check DCs

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